OHMIC.AI Ear Detection Touch Control & Biometric Feedback Using Existing HW In Earbuds & Headphones

OHMIC.AI Ear Detection Touch Control & Biometric Feedback Using Existing HW In Earbuds & Headphones

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foreign Berg in Hong Kong with another episode of THD  podcasts today we have a company joining us from   Montreal that if I understand correctly they're  using the feedback loop to detect sensing in an   in-ear for things like biometric feedback and  in your detection when people are wearing their   earbud uh but before we get into that let's not  forget about our sponsor the ulti association   so audio loudspeaker Technology International  they'll be hosting a meeting suite at CES in   the Venetian this coming year so a new uh  little mini Expo for embedded Technologies   coming up so we encourage everybody to watch  this space and make sure to come see us all at   uh CES so without delay Simon's in from Japan  again this morning good morning Simon morning   all and I guess evening for you Muhammad yeah  so Muhammad Ashraf is that how we pronounce it yep okay okay so so oh Mike uh there's been  a lot of stuff going on in audio in Montreal   lately so so yeah we found out about oh Mike and  we wanted to find out about what you guys are up   to so uh maybe introduce yourself uh Muhammad  sure um thank you uh David and Simon for having   me on here it's uh it's exciting um so omecus  is um is a startup in Montreal uh that's uh   that's developing this technology uh to actually  use the existing infrastructure and headphones   to kind of realize the features we've always  wanted to um so we've seen a lot of headphone   Technologies recently in the past couple of  years have heart rate or insertion detection or   um I mean now buttons are taken for granted  so once you're freezing it's expected in   headphones but uh the underlying notion is that  all of these things require hardware for every   feature you need you need a component but doesn't  really have to be that way and that's that's our   entire methodology it's that you have everything  you need in in the driver and in the headphone   and the hardware is already there and as long  as you leverage that data in in a clever way   you know you can get all these features so that's  what we're trying to do okay cool so maybe just   to visualize things for people let's uh jump into  a presentation to to introduce technology so this   is Olmec um we are based in Montreal as David  said uh we we secured funding from tandem launch   um last year and um our team has grown  up to uh eight Engineers so far and we   um we're working really hard day and night to  develop a technology that I'm going to talk   about in the future to kind of revolutionize  uh headphones and and that's ultimately what   uh the entire company is about headphone  technology and how we can we can make it smarter okay so maybe we can start from the beginning uh  our team members consist of the core team which   is the product key I uh who handles Business  Development things like like that and Dr Carlos   Mendes Jr he's a technical lead he has a PHD in  integrated circuit design and and Emily potros   Talent launches uh General partner and someone  who's been supporting us every step of the way   of this startup because startups aren't easy  as you you know we're also lucky enough to have   an engineering team of biomedical Engineers  analog circuit designers and Dr Danilo Pena   who has a PHD in Signal processing for Echo  cancellation and and noise so right upper Ali   he's actually from Portugal uh working remotely  but the work he's been doing has been pivotal   in actually denoising and removing interference  mitigation okay so maybe we can start with the   landscape that we're working with yeah um there's  a lot of competition around in in headphones it's   it's kind of a competitive landscape again as you  know and right now there's a lot of intersection   between headphones as a wearable and some  Industries like wellness for example and health   and these are larger Industries you know they're  not small they're they're in the buildings and   um the way they intersect is through  integrating different features like   for example gesture recognition insertion  detection user identification and heart rate   uh but as I said before these features come with  drawbacks you know you don't get a free launch   of engineering and some of these drawbacks are  Slimmer profit margins expensive products a far   reduced battery in life and an increase  in e-waste and what that means is that   we essentially through omic uh have an  opportunity from this problem uh because   we can provide the low cost uh low power uh way  to enable all these features without being added   weight of these components right I think just  just for people watching they should understand   that there were some people using PPG technology I  guess three four years ago Jabra Bose and Phillips   that launch products and I I know that the Bose  product may be shipped a half a million units   total and for Bose that's basically a failure um  so a lot of it was that people just didn't see   the functionality and and the added cost benefit  to add that to their earphones so I think I think   for people to understand the summary here what  you guys are doing is trying to to battle that   bomb cost implications so that people kind of  have these features with the existing Hardware   that's in the device yeah I completely agree so  so the thing is you know um when you add that cost   someone has to pay for it and when the users pay  for it they expect to see something in return um   and having heart rate sensing it's it's it's great  but that data doesn't really mean much without   um insights to come with it so when you have a  headphone they can deliver that data without a   companion companion platform or without insights  or algorithms that can that can tell you exactly   um why that data is important to you then you ask  yourself why am I paying extra for this feature uh   but that's one part of the problem the other  part of the problem is a technical in nature   because um when you add these PPG sensors for  heart rate sensing or proximity sensors for   insertion detection for example um you you run  into a design problem where you have to make   more space for the batteries because these are  LEDs you know they're not they're not really   passive components um not exactly they take  up a lot of power and so you have to have a   trade-off between either battery life or size  which can lead to an uncomfortable headphone um especially when you talk about tws so it was  kind of like a race where tws was gaining a lot   of share and there was an expectation of different  features in the wearable ecosystem because   nowadays wearables are are the values in the  platform it's in the ecosystem itself rather than   a single device so so all these different Dynamics  all these different interplaying forces meant that   um the headphone manufacturers had to really  think part about whether or not this component   was going to add enough value to justify the  cost that they're incurring and the cost that   they're passing on to the user um and you can see  that uh you know that period is a bit over I mean   not that many headphones right now exist with PPG  sensors because the answer was it wasn't worth it   yeah and and there was a lot of incumbent stuff  like the the watches and such yeah so and I mean   I'm not a hardcore athletic guy but the people  that were serious Runners that I spoke to at   that time said that yeah they're they're all  comfortable with their watch uh for their heart   rate and and that kind of covered that space yeah  exactly I agree and that's not really stopping I   mean you see now um apple apple just got FDA  cleared for um for a normal uh heart rhythms   and Fitbit just got appeared for um I think it  was um arrhythmia detection uh and yeah it was   it was an uphold battle I mean you had to get  a large sample size I think it was close to 450   000 uh per study um for five months but um  but these these These wearables are becoming   more and more accurate the question now is what  place or what position the the headphones have   um with respect to these to these devices  because this is a foothold for sure   um and and in omic especially uh we ran into that  problem early on where we talked about uh okay so   we bring in this feature but this feature already  exists what are we going to add to the user   and we really struggled with this question  of what what new thing are we adding   and um I think I think it really really clicked  with us when we found out that we weren't really   competing with wearables rather we were  adding to the entire ecosystem as a whole   um it's not really that we want to take  away from the market share of the smartwatch   it's more that we want to increase the use of  headphones in general because not only can we do   hydrate something we can do a lot more than that  and so so you get you get into these interesting   different possibilities when you think about um  different data points uh when you think about   media when you think about stress and think about  uh the fact that not everyone has a smart watch   um and so you know it's it's really  interesting space and it's not   really adding anything to the manufacturer  which is what takes it over the edge yeah   yeah and when you say gesture recognition that's  like functional control like the touch control uh   concept yeah so I yeah you know all the airpods  have that insert detections on all the airpods   and they're using they're using a like a proc  sensor like a capacitive sensor for most of   the touch for the insert detection they're using  some kind of uh maybe an infrared sensor something   like this so there's a lot of Hardware in real  estate because like you said space constraints   so if you're able to do that with the existing  uh transducer as the sensor I think you guys   got a good match here that's the idea that's  the idea David all right so here's what happens   in in the usual sense um the headphone is  always seen as an output device where the   membrane or the transducer like you said moves  back and forth because of an electrical signal   and that creates special waves which we perceive  as sound but in omic what we do is we actually   see the system as a whole when you put on the  headphone there's a coupling between the ear   canal and the membrane itself and what that means  is the quality functions like heart rate can   actually move the membrane back and forth as much  as the membrane moves the ear and so we capture   that and we translate that into signals like  heart rate like insertion detection the cartridge   variability like tapping and sliding so all  these cool features that I mentioned before okay uh when you say you capture  that how is that captured well the same way that music is delivered  into the ear uh the feedback is delivered   back into the device so our technology is  able to actually isolate that that signal   um that's always been there but generally has  been considered feedback has been thrown out or   filters yep okay so it's actually uh the speaker  voltage yeah exactly there is the primary signal   okay fantastic sure so this is the phenomenon  as it is right now and uh the speaker vibrates   and inside the ear canal uh there's a lot  of different phenomena that coincide with   signals that we find like Movement Like speech  like heartbeat and when we look at the signal   it's uh it's very very rich in a lot of different  things and we've only just scratched the surface   when we say heart rate this is to be honest what  we're comfortable telling people that we can   do but there's a lot of different profiles  here that we can actually capture um we um   we are only throttled right now by the  resources that we have and by the team   because um we think that we can get hydrated  variability we also think we can get breathing   rate from there and so putting these into  models that can infer for example uh engagement   movement things like that can lead to a lot of  opportunities in a lot of different verticals   but right now what we're focused on is  like I said before the basic functions   that users take for granted right  now when integrating into headphones so this is essentially our technology stack so um uh can I ask a couple of things so uh you've  got to get you've got to get the signal off the uh   off the speaker uh and then are you proposing  to use like the Bluetooth chip as a signal   processor for this signal or uh somebody needs  to add another chip yeah yeah no Simon you're   exactly right uh so right now tws is is taking  over really um which means that we have to find   a way to integrate with the Bluetooth socs um so  we're talking about the qualcomms the broadcoms   um the the guys that really put the entire system  with a PCB around them so what omic wants to do is   and wants to actually miniaturize its signal  right now it's technology right now into an IP   block for example that can integrate within that  chip and so that way we can actually transmit   the data back into a device and run all these  cool algorithms we have on our software step   yeah okay so primarily uh software-based solution   it's Hardware enabled but yes primarily a  software basically yeah and um do you need   to do some kind of signal conditioning on  the uh on your speaker signal essentially   it's gonna have a pretty tiny yeah oh yeah  oh yeah um the pro the primary Direction our   efforts are going now in terms of research and  development is mitigating uh motion artifacts so   um in terms of every wearable out there motion  artifacts are really the pain of our existence   when you talk about Optical signals for the PPG  sensors a sunny day can ruin your measurements   uh when you when you are for example in  a spinning class it's the ideal scenario   to Showcase just how effective heart rate  measurements are but that's simply because   you're holding on for your life with a very stiff  wrist however when we move into sprinting running   um things that involve flexing the wrist and  relative motion between the actual sensor and   the wrists then things get interesting because  then uh there's a lot of of interpolation involved   there's a lot of guesswork involved there  and this is for everyone across the board   um there's a lot of techniques to get better um  phase lock Loops multiple LEDs but they all come   at the cost Hardware or software based and we're  no different uh the difference here is that our   signal is acoustic in nature so that means that no  one's done work on it uh it's it's it's new ground   and we we are really in terms of the commercial  space some of the first people to actually   understand it and explain it and research  it and mitigate these motion artifacts okay I wonder if the sensitivity of the diaphragm  material would help like that that I guess by it's   kind of bi-directional right so we have Acoustics  going one way and then this reflection coming back   yeah yeah so uh some other research is  going into actually uh characterizing   the diaphragm itself and understanding  the electromechanical Dynamics in play   um we're learning a lot about because we're eight  people you know so everyone's got to do something   so we're learning a lot about um mechanical  simulation and um and um yeah there's there's   a lot of modeling involved we're very lucky  that there's been work done in in the past   of all the examples academic and otherwise I mean  some of the people on my team have actually uh   done this before uh so um well done something like  it before so so we're lucky enough to actually   have a body of work that we can build on uh but uh  that being said yeah definitely the games changed   uh it's it's not the same parameters that other  variables have to worry about um we will have   to worry about transfer functions the size of  the diaphragm it's it's um its range of motion   even and yeah like you said the sensitivity so um  there's a lot of startups out there that actually   do research on developing better membranes  better membrane materials they're all material   scientists but the further adapt research  goes the more effective our our technology   becomes because then we can hear our signal  much more coherently right cool okay foreign technology stack this is  basically a high level overview of how the tech Works um but now we can talk a  bit more about the business model itself uh so   one of the first things we did and I'll make is  we did a very very small very rudimentary survey   on what exactly everyone has so we actually went  on uh this website called enter Mechanical Turk   I think and we we got 200 people it's very very  basic but it gave us a starting point as to who   we should talk first and what we found was uh  there are actually still some people that have   wired headphones and not just line headphones but  over ear headphones it's not a lot but it's enough   um what that meant was that we could  spend some of our resources in the   beginning developing a wired toggle uh  which is something that we actually have   a few prototypes of and what this does is  that this actually plugs into the computer   and you plug the 3.5 millimeter Jack into it and  it unlocks all these features and it's really   cool because it just means that you can get  the regular headphones that you've always had   and you can transform them into something  smart into a device that can read all this data   and we just thought about all the different  verticals that we can attack just using this   PCB we we never thought about you know selling it  or being direct to Consumer but what we thought   of is well we don't have to make new headphones  we can just unlock these features and existing   headphones because we have what we need and so you  think about for example someone playing a game and   whether you're streaming or whether you're just  playing you can actually plug this in and the   game can interact with your heartbeat with your  heartbeat uh which leads to a lot of different   possibilities in personalized gaming or even  effective gaming where for example uh the boss   um gets stronger and stronger the more stressed  out you are or you yeah or your stamina for   example when you're sprinting is related to your  heart rate if they see that your resting heart   rate is lower they think you're healthier and so  you know you can avoid more stamina but vice versa   okay but then yeah uh that's actually one  of my favorites uh but then we thought about   other things like for example Telehealth  uh like when you put on the headphone   and you're talking with your doctor and  effectively the doctor you know they can see   um your heart you could they can see a live feed  of your of your heart beating while you're talking   to them so and this is your this is your doctor  you know this isn't just anyone uh so um and   obviously you'll be validated against something  else but it's it's a good start you know it's it's   um it's a good way to actually get people  at home to to be more conscious about their   health and to actually get that transparency  and and have it far easier a lot of times   um people feel like patients when they have  things devices trap to their body and this   isn't that you know so I think it's a step in  the right direction um same thing with employee   Wellness uh right now I have headphones on uh  but I had these headphones on the whole time   uh all day when I was in meetings for example  and I was listening to music and focusing uh   these headphones could capture my heart rate  this whole time if they could have captured my   hardship variability and my stress levels uh then  I would have known a lot of a lot of different   things and a lot about myself and how I react  to different structures like if I got an email   450 or something um it's it's uh it was  interesting it was interesting for us   um at least but but ultimately this is just a  start and what we really want to do is we want to   capture the wireless Market and for the wireless  Market this looks a bit different based on our   survey but what we found is that we can actually  access a lot more uh Market just because of like   I said before tws and uh the mobility aspect  involved there people like Wireless especially   when they're on the go especially when they're  running especially when they're when they're out   of their house for example they need to move a  lot and so you think about the exercise market   and think about virtual reality or augmented  reality even when you're on the street or or even   if you're watching a movie for example outside  right now there's a lot of money being spent on   uh screen testing if you for example are studio  and you're producing a movie you want to know   the audience's reaction or the audience's response  to that but right now with streaming models being   what they are and everyone you know more people  staying at home and watching releases at home   um you know you can think of something basic  like a beta tier or a screen test here where   you're getting access to exclusive content only if  you get to watch it with these headphones and so   that way there's a lot of money spent in analytics  and audience reactions there's a lot more data at   scale it's aggregated automatically and the people  get exclusive content which is something a lot of   people I know personally I would have loved to see  this neither cut before came out before an entire   Twitter campaign um same thing with that girl um  I have a few friends who have seen bad girl and   you know no one else can see it now so that's the  most opportunity for sure all right just quickly   that um that wire dongle is that commercially  available or is that just a proof of concept   not yet uh we're working on it now and and we're  seeing which model fits best uh with with our   trajectory um but but ultimately this dongle  is something that uh right now we're kind of   testing the waters for in businesses in Montreal  um but it's it's really straight right now um we   can't say anything for certain but uh yeah yeah  not the first time I had to answer that question okay so we talked a bit about the use cases  but maybe we can just drill on them uh   just a bit more uh like I said before remote  patient monitoring uh responsive training   is one that's really interesting to a lot of  different people especially human performance   and immersive Wellness so we're seeing  a lot of different meditation apps right   now uh give you soundscapes and guided uh  guided audio files and things like that   and you know we thought of we thought of what  if omic was to partner with some of these people   and actually give feedback as to whether this  content is right or not but not just give feedback   to the business but give validation to the user  give them something like a meditation score give   them an an incremental Improvement on how well  they they're doing that day um this is this is   an objective um numbers based approach to Oneness  that doesn't exist now unless you have to buy   an expensive device that really impede uh  just your your experience in general I think and um speaking of experiences uh there's a  there's a huge wave coming along now with with   augmented reality and virtual reality and the  benefit there that we like is that you know the   infrastructure is already there you don't need any  extra devices you don't even need a smartwatch in   this case you can just put the headphones on and  it can essentially give you Telemetry it can give   you um that effective experience but it's not just  for you it can give the creators and the curators   of these experiences um feedback so you think  of a recommendation engine for games for example   um this is data at the granular level that  just doesn't exist right now the closest you   can get to it is a like or a dislike and not  that many people rate it but more importantly   it doesn't tell you exactly what elements of  the experience people liked or not and that last   sentence that um that that I said we actually you  know we were talking about it with the team and   and we found that we can actually expand on that  so it doesn't just have to be VR and arguments it   can be any experience um if you listen to a song  on Spotify through this two song on Soundcloud   if you're watching a YouTube video uh you have a  second by second idea of what this person's heart   rate heart rate variability and stress is and what  that means is that you can actually understand   what parts of the song what parts of the content  they liked and what parts they didn't engage with   um yeah and and for the and at scale uh so this is  just through the headphones which you already need   if you're watching it publicly or if you want to  listen intently if you want to concentrate on it   and so that response analysis or that engagement  feedback again isn't something that exists right   now and would be really interesting um  to to have without all the overheads   it could be kind of interesting for online poker so you can pay an extra fee to know if your  uh your opponents are like uh their heart rate   well they're they're they got a certain hand  yeah yeah but only if your opponent knows that   you can see their heart rate yeah I'm being  silly but but yeah that extended uh data set   from people's Biometrics is yeah all kinds of  use cases especially for the commercial stuff   um to to to get more money out of us all that's  the dream right yeah but um yeah so all of this   is is you know it has to be realized and  um and right now what we're doing is um   like I said we're working on this wire  dongle we have our evaluation opportunities   um with a few businesses and and uh we're  looking for a pilot project to kind of showcase   um this this type of data and how how what it  affects people because it's great that we sit   down and dream about other stuff but you know we  actually have to put it to the test and this is   this is our way to do it um and and since you  know we are startup we're looking to to raise   um within the next year um and the reason why we  want to is because we want to explore the wireless   implementation of this technology we want to  develop a wireless prototype in and have evocates   that we can send out to businesses and actually  have them test this out for themselves because   a they have more equipment that they  can do and B they think about more   things in us we can't really think  of everything we'd love to be great   but having an external business actually rate this  and understand this and test it for us and give us   feedback on it will give us either validation  or the direction for further development   and finally um yeah and finally uh we we  plan on raising uh for our series a uh   that will give us the resources we need to  actually have this implemented in an earbud   uh through either a licensing approach or making  a chip ourselves But ultimately the idea is is   the same uh proliferation of this technology and  just passing on the value to the manufacturers to   the users to to every every Point within  the value stream okay question time then fundamentally it is about  sensing vibration related data   yeah um and so that relates to heart rate and  what else so uh hydrate is is the fundamental one   um but through heart rate because the data is  granular we can get heart rate variability which   is simply the interval between one Peak and the  other and the change between those intervals a   collection of those intervals within a specific  window um we can also get through the vibration   um and notice if you tap or if you  slide up and down left and right   whichever one you need and um we know when you  have the headphone on or not the reason why we   know that is um because of the noise floor  so we know exactly whether uh the signal   is a signal of someone wearing the headphone or  not it's a very simple classification algorithm   um we run some signal processing and you  know we collect some data and that's that   okay so uh yeah you've got the vibrations I think  you've got weird detection and attack detection   this kind of thing yeah we also have it's actually  quite a nice one possibly a little bit easier on   the signal to noise issue too I hope so I hope so  uh we actually have uh identity verification too but um so so that was actually pretty clever um we  when you put it on because we have word detection   what happens is that we're able to essentially  isolate well we know we know we have it on   so the next step would be for example to play  a tune and the echo from that tune gives us   uh something like a transfer function of the  ear canal and the geometry of a person's ear   canal from one person to the other is quite  unique um so that means that we can actually   get a unique signal for a user at least and  verify whether that user is device owner or not and um if someone wants to implement this type  of technology is it likely that they would   have to do a characterization of their specific  headphones some calibration procedures yeah yeah   um exactly so um it's it's not it's not unlike  the calibration of a face ID on the iPhone for   example when you first take it out of the box or  when you reset it so um similar to a fingerprint   as well so all of these things are data collection  methods for calibration just like you said Simon   and um and you know we're no different uh if  you're verifying someone you have to get to know   them right and uh and I think that's that's  the core of the technology now I do have to   say though that identity verification is uh a bit  further down the road just because uh hey we want   to make sure that this this signal is is quite  coherent enough for us but but B uh for a device   to adopt this for a mobile device especially to  adapters it takes a lot of validation testing um   it takes and it's not just accuracy it's more the  f-score uh so we want to make sure that not only   no errors but there's no false positives or false  negatives false positives are the problem they're   what gets you because you don't unlock the  phone for someone that isn't the five cylinder   so we need to make sure that the recall  and the Precision are up to standards and   we're talking one in every maybe 10  or 100 000. so it's a long ways away all right yeah it's just thinking so this um  uh implementation of uh wearing detection just   by using this uh you know this feedback system  actually striked me as being something that is uh   relatively simple especially compared to detective  heart rate and uh extremely valuable um it's very   interesting do you have IP protection around  what you've got yeah okay yes yes we do it's   excellent cool yeah no I think yeah definitely the  adding the in-ear detection with existing Hardware   um there's yeah like I said there's the capacitive  touch guys doing in-ear detection there's infrared   doing inner detection and they're all taking  real estate all taking power consumption and   everybody knows you got this little tiny battery  trying to do all these functions in your ear plus   play your play your songs and take your phone  calls um anything of the uh in terms of power   consumption how that might differ with the sensor  because you still need to be running some kind of   an a deck or something the whole time right yeah  you know I mean so I mean you're absolutely right   um so so the solution really wouldn't make  sense if it continues more power than LEDs right   um maybe maybe not because you still save  a lot of space by not having a sensor   sure but um we really don't wanna could like so  right now what we did was we bought we bought uh   headphones or earbuds that sense your your heart  rate from a shoe vendors a lot of them didn't work   some of them are discontinued and the ones that  did lasted for maybe half an hour to 45 minutes   so so you can imagine the kind of the things  have burned up the battery in that time yeah   exactly yeah yeah exactly it's a bright light  you know it's a really bright green light and uh   that's what it takes I guess that kind of  illustrates how long I exercise because I   have some heart rate um I never went  more than half an hour apparently yeah yeah oh nice which uh which if you don't  mind me asking which one oh uh it was it was a a   I I don't know I think I heart or something like  this I'm trying to look across the room I got a   stack of sample boxes over there but I could put  it in the I could put it in the description here   um after the video yeah but it's no  longer in production but at any rate   all right so you got any more questions  um no I think we've covered it all right   so people can what's the what's the URL to  find out more about your company Muhammad   sure it's uh I'll make dot a i o h m i c dot AI  okay and uh yeah we'll put some information down   below further to that for people to follow  up and find out more information as this   this uh I guess development project looks towards  commercialization as kind of where you're at right   now it sounds like sure uh thank you I really  appreciate this and uh yeah uh like David said   if anyone wants to know more uh just visit the  website uh there's contact information there and   yeah all right okay so thanks everybody for  joining us today and thanks for watching   everybody and please like subscribe  share notification all those good things   um so yeah thanks we'll see you guys next time  bye bye thank you for your time see you next time

2022-09-29 20:50

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