Manufactured Discontent and Fortnite

Manufactured Discontent and Fortnite

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So back at the beginning of February 20, 19, DJ marshmallow performed, a live concert, inside, Epic Games online. Gaming sensation. Fortnight, and I. Have since then being informed via numerous breathy. Think pieces, that fortnight is no longer, merely a game but, is now a content. Delivery. Platform. Experience. And so. Logically. The only, sensible thing for me to do is to get in on this and pivot, entirely. To. Fortnight. Welcome. To, the brand-new, folding, ideas all fortnight digital studio that is not only a, digital, studio because I'm producing digital content, but it is also, literally. A digital, studio it is, double. Digital and. This. This arm-waving emote, is the only meaningful animation, I've got and there's nothing available that really looks like talking. So I, I, guess, it's what I'm going with for now so when you see me doing this it, means, I'm talking, to. You. It. Took me like 20 hours to unlock this fortnight developed, by Epic Games is, an online, for player cooperative, base-building tower-defense shooter, game released, as early access, with in-game purchases in, july 2017. The game has been utterly, eclipsed, by it's free-to-play sub, game fortnight, battle royale launched, in September, 2017. Battle royale a format, popularized, by player unknowns, battlegrounds, and originally, inspired by the 2000. Japanese horror film battle royale is a last, player standing free-for-all. Where 100, players are dropped onto an island with an ever-shrinking, zone of engagement, and leftist, ground resources. Build defenses and fight until, only one remains, in the. Wake of the success of fortnight battle royale the original, fortnight, has been renamed, fortnight, save the world a critical. Bit of fortnight's development, comes from the involvement, of Chinese multimedia, firm $0.10 in 2012. Epic Games approached. $0.10, for help with the then-fledgling fortnight. Seeking, their input on turning the game into a live service, platform, meaning it would function as an ongoing revenue. Stream rather than simply being a single purchase product, $0.10. Agreed to help and supply additional financial resources and expertise, in exchange. For being allowed to purchase a 40%. Stake in the company an arrangement, to which epic agreed. Following. The merger a number of high-profile, staff retired, from Epic including, Cliff Bleszinski Adrian. Chmielarz, Lee Perry and Rod Fergusson all to, one degree or another citing, dissatisfaction. With either the Tencent merger the games as a service business model or both, but, that's, not, what you're here for, you don't want a history lesson play, in fortnight, into an appropriate cultural, context. You're, here for hot fortnight. Player, on player. Action. Player. Wait what did I say. So, remember to follow me on twitch TV slash I kill weed names because you can enjoy what the earth-mother gave us for that isn't the same as having, a personality. One, of the things in particular that stands out to me about the meta-narrative. Surrounding. Fort back. He. Isn't it weird how hostile, the free-to-play track, is like, it's not simply structured, to drive paying, for something or another it actually, starts. Okay. So what's all basic about a concert, Matt. Okay. So what's. All this about a concert, in fortnight, on February. 2nd 2019. Christopher, Comstock, who performs, under the DJ named marshmallow, played, a 10-minute, concert in fortnight's, pleasant partner. Or. More, accurately at 2:00 p.m. Eastern Time players who joined a special marshmallow concert, game-mode got to watch a scripted, concert, event during which weapons, and damage were deactivated, to ensure that players couldn't be griefed and that the event wouldn't be interrupted, with gunfire and explosions.

It's, Maybe a bit of a pointless hair to split the fact that the concert, was pre-recorded and, not actually, live but, I mean that's what we do here we deconstruct. Narratives, and the idea, that this was a live set was very much part of the narrative the, fiction, extended, to the fact that the mini set was added, to marshmallows, tour schedule, a significant. Component of the implicit messaging, was to demonstrate the flexibility. Of fortnight, the concept. Of fortnight. As a content. Delivery platform. As a, scripted, event utilizing, the games engines server architecture and, assets, the concert, is quite, impressive the, crowd does end up looking a little thin because it turns out 60 people per match just isn't that many if you're trying to simulate an actual audience but. Players, manoeuvring virtual bodies need a bit more space to do things than real people and keeping. The population low. Mitigated. Problems, with players who are accessing. On lower end hardware or internet connections, minimizing. The odds that they would lag out or just crash, entirely, as. A. Delivery, platform, however well. It demonstrates. The flexibility. And possibilities. That fortnight offers, if your. DJ marshmallow, the. Concert, isn't actually built in fortnight, it's, full of bespoke assets, and scripting, that could only be constructed, with the active participation of epic games, well, fortnight, has a creative. Mode that allows players to build their own spaces even, very, impressive, spaces nothing. Like this, is remotely, doable. Well. It's possible to put on a concert in fortnight, it's not possible, for you to, put, on a concert in fortnight, the. Actual audience for this specific, message is big-name, collaborators. Epic is advertising. The idea, that, fortnight, is a viable, venue, for crossover. Promotional, opportunities. This, is all part of the concept, of games as a lie. Service so we should probably spend some time disassembling. That particular narrative, concept. For, tonight isn't really, a game, like. There's, a game attached. To, fortnight, but that's not the core, of. Fortnight. Fortnight. Is first, and foremost a storefront, the. Monetization systems. In fortnight Battle Royale, are seemingly, simple on their face but, well, join. Me on a journey the, two arms of for tonight's monetization, are the battle pass and the item shop both of which are fueled by an in-game token, currency, called V Box V, bucks are used here as in most other micro transaction, based games as a means to bypass, financial, regulations, involving, held value, and some, regional laws surrounding gambling.

With Regards to the loot crate's because, in many regions it doesn't count as gambling if the currency evolved, is non fundable, basically. In a lot of places it doesn't legally count, as gambling, if you're gambling with fun bucks that can't be converted, back into legal, tender so things that utilize, all the structure, vocabulary. And psychological. Mechanisms, of gambling, like video, game loot crate's or Gacha pon toys aren't, technically. Gambling, as far as the law is concerned because. You can't convert your winnings directly, back into dollars. Additionally. The use of v bucks also allows epic to obfuscate the assigned, value of both in-game purchases and, the value of v bucks themselves. By giving buyers a bulk discount for buying more and handing, out v bucks for performing, in-game activities. Nominally. One v buck is worth just under one US cent but if you buy 10,000. V bucks at a cost of 9999. U.s. you, get an air quote bonus. 3,500. So the actual monetary, cost of anything you buy on the store varies, by about 25, percent depending on how many v bucks you bought if you're confused, that's the, point. The primary, utility of funny-money is to relieve you of the pressure and weighing if this, specific, skin is worth fifteen dollars or is. Eleven, dollars this, is on top of another really common strategy. Where the amounts, don't scale evenly, and don't line up cleanly. With the costs of actual, items increasing. The likelihood that you'll always have some left over or will, need to buy a substantial. Amount in order to get the thing that you want this. Particular bit is pretty common but Fortnite, manages, to take it to a whole new level this, is ultimately, the meaning, of game as a service, it's just a euphemism for a game that takes up all your free time and becomes the only game that you play because it's just an elaborate, constantly. Resetting, Skinner box that utilizes, progression, systems, and seasonal competition, as a means, to place you constantly, in the path of an endless stream of monetary. Interactions. To. Top it off as a game, fortnight, battle royale isn't, even particularly great, the, matchmaker, is utterly bare-bones, and pays no regard, to your performance, so you'll almost always be matched to the mix of players who are barely, functional, and several, who are so far above your skill level that you're, not even really playing the same game the building mechanics, in battle royale are unwieldy, and create a tremendous. Skill gap that contributes, to the after mentioned disparity, but they're also the, whole gimmick that the game is built around so, that's. Kind of take it or leave it the game is full of weird unpolished. Edge cases, like vehicles. All using, slightly different control. Schemes even for shared functionality. You, get on a hoverboard and the speed boost is bound to left-shift but, on a quad, crasher, boost is spacebar, even though left shift isn't bound to anything on the quad crasher, because, of the way that systems, interact, in particular the ways that the building mechanics, are vital for defending, against long-range attacks, but are also so, effective, for either closing distance, or escaping, that, the, mid-range effectively. Barely, exists, the, game biases, extremely, heavily towards shotguns, basically. Becoming a contest, of closing, distance and gaining Heights so you can land a shotgun headshot, on your opponent's if, you strip out everything else the game is a moderately. Okay shooter with a unique, twist and a compelling aesthetic, it's not dire, but, it's, kind of just barely, good enough to stand on its own without the rest of the hooks and oh. Boy. Does. Fortnight, have hooks the. Item shop is pretty grotesque when, you break down its underlying mechanics in. Contrast, to pretty much every other game on the market fortnight, only displays 10 to 13 items at a time rotating. On a daily basis. This has the dual purpose, of obfuscating. What's available and creating. A FOMO response, or fear, of missing out if you see something you like you have a limited, window in which to purchase it and with the total, inventory of products obfuscated.

There's No sense of how long it might be until, that particular item is available again or, even, if, it will ever be available again, at all, incidentally. Alfonso, Ribeiro isn't, just suing epic because his carlton dance made it into the game but because they took his work and were selling it for 8 bucks a pop, the. Other arm of the monetization system, is the Battle Pass which costs a little under $10, u.s. and ties into the seasonal progression, track system, which, is itself broken, into two tiers freed, and paid fortnight, cyclical, gameplay is broken up into ten weeks seasons, and the battle pass applies, only for a given season the, paid track just throws piles of stuff at you every tier to incentivize, playing more including. An early perk of an experience, boost next, season, just, in case you were maybe considering. Not getting the next battle past ten weeks from now what's, interesting about the free track is that it doesn't nearly make use of FOMO, psychology. It's not just, saying oh look. At all this stuff you'd get if you bought the battle pass though, I mean it is literally. Saying that right there but, in addition to that it's making use of hostile. Design, the free track actually, ends, at tier 62, though the season track goes until 100. There's no additional, free rewards past, this point from, here it's not simply a matter of a fear, of missing, out the. Entire battle past system is founded on the dopamine, rush of unlocking, something new every, few hours of play to keep players coming back within. That context. The point where the game stops giving you stuff entirely, the, game is withdrawing. The thing that is used to get you hooked it is, punishing. You for having dared play this long without, paying, this, is manufactured. Discontent. And make. No mistake you. Will have to play a lot, to, get to this point again. With the layers of deliberate obfuscation, the broad progression, systems are broken into two parts first a count level which is, self broken, into total level and seasonal, level and the, Battle Pass which we've discussed, progressing. In level, is done by earning experience, which is rewarded, at the end of every match while, progressing the battle pass is done by earning battle stars battle, stars are rewarded, and amounts ranging from two to ten for every level and for completing, challenges which. Come in daily and weekly flavors, daily. Challenges, tend to be fairly straightforward ranging. From placing, in the top twenty five to, scoring a number of takedowns with a specific weapon type while, weekly, challenges, tend to get more varied and abstract, and include things like visiting, specific, locations, on the map now, briefly, I want to touch on the psychological design, elements, of the weekly challenges, and the way that they're presented, first. There's the element of FOMO, in the completion. Reward of 5,000, XP a substantial. Amount of experience, requires, completing, four challenges, but only three, are available for free second.

The Paid battle past challenges, aren't simply locked but are turned into a mystery, box if you don't pay you, don't even get to see what they are. Tantalizing. Isn't. It you. Only need one more, you're. So, close, well. Let's go back to these tracks they're, presented, as roughly, analogous, literally. In parallel. But, progression. Along these tracks aren't, even the, gold tier players have access, to more challenges, which reward, more battle stars which in turn reward. Direct experience. On top, of experience, multipliers, gold. Players don't just get more they, get it faster, and with, less effort so. This point tier 62, it's, highly, unlikely that you'll actually get to this point without playing a lot, of fortnight, every. Single day I've, actually needed to play a lot, of fortnight, pretty much every day in the course of making this video both, in order to ensure I understood, the game itself, well enough to speak about it confidently, and also. Just to get these specific, kinds, of footage I was looking for and. At the midpoint of season, 8 I'm, less, than halfway there. This, maybe seems like I'm just complaining, about the free-to-play players not, getting enough stuff but, that's not actually the, point the, underlying purpose of demonstrating, all this is to show the mechanisms, that the creator's, are willing to employ these. Psychological, tricks are in effect a form of rhetoric a form of persuasive. Speech, they are trying to persuade, you by applying select, forms of pressure and it is I think worth, understanding the mechanisms, of that pressure so that we can better recognize, how, and when, we, are being persuaded. Also, it's worth keeping in mind that as a season. Is only ten weeks long a paid, player, can, slip back into being a free player at any time, in. Order to retain all the perks of being a, paid, player one, would need to buy all four, to five season. Passes, every. Year all of this goes hand in hand the, marshmallow concert, isn't a thing happening, in parallel, to the monetization systems. It's a core pillar the external, purpose of things like this are fairly straightforward it's a publicity stunt an oddity, that people will talk about the, cost of assembling the technical, aspects of the concert and paying comstock, for his participation, were effectively, weighted, against a direct ad buy and based. On the coverage, epoch $0.10 is probably, pretty happy with the outcome the internal, purpose, is a little, more arcane, and I wouldn't blame you if you wanted to use the word sinister, the, purpose of the concert, is to utilize the social, pressure of, exclusion. Let's. Take a closer look at a couple key moments. If, marshmallow, is calling out for you to use your favorite emo, well, if you haven't paid in odds, are, you don't have any.

Or The, ones you do have are going to be pretty generic, and, lame events. Like the concert, create environments, where the ability to self express is placed at a premium, in, order to feel like a full and active, participant. You need to be able to perform, the, catch is, that literally, every, unique, action, has an attached price, tag. And. There. Are some things that you'll simply never, get without, paying players who haven't bought a skin, don't even have control over their, basic image there, isn't a roster. Of default, looks to choose from your look is assigned, randomly, after. Every match there isn't just a layer of FOMO the sense that others around you, with cooler, more expressive, character, models are having more fun are better. Able to, project, themselves into, the social space there's, a level of hostility in. The design, if you, don't buy in you aren't merely, limited, in your options of expression, you are actively, denied, control. Over. The most basic, element, of how, you choose, to look in the virtual world nothing. That Fortnight does is particularly, new, these complex. Monetization, systems, with multiple layers of obfuscation you, can find this in pretty much any mobile, game and plenty, of desktop, and console games are laden with cosmetic. Microtransactions. Legally, dubious, gambling, and other ways to aggressively. Monetize, the game lots. Of games use progression, systems, and incremental, rewards, as part of their core loop to keep players playing, fortnight. Is really, just a maturation, of those systems a refinement. Of every. Habit-forming, trick. And micro transaction. Pressure point, developed, in the last decade, condensed. Into a weaponized, product, targeted, at kids one, of the articles that originally. Called my attention to all of this was one Nick stat wrote for The Verge titled, fortnight's, marshmallow, concert, was a busy are an exciting glimpse of the future I. Disagree. With NYX breathy, excitement. But on the whole he's right, fortnight. Is a glimpse, of the future an awful. Perpetually. Monetized, vertically-integrated. Vaguely. Hostile. Future. You.

2019-04-04 20:25

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So tired of April 1st jokes that I missed out on this video until the title was changed. Also: great Lobster shirt, I bought the same one myself.

tbh fortnite is a lot better than other games because they actually let you buy the items you want rather than make you gamble for them lootbox style. you bring up the whole v-bucks thing to suggest Epic is using it to facilitate legal gambling but fortnite doesn't have loot crates :/

The only April Fools' I see here is the layers upon layers of ridiculous SPECTACLE

This episode of Black Mirror sucks.

why are you wearing a lobster shirt? Are you trying to get me to buy a Jordan Peterson book?

More like DJ Marshsellout.

I will give you a dollar per month on Patreon. I can't be arsed with setting up when I've finally convinced my bank that Patreon is not credit card fraud.

Long boring stretches of nothing important happening and no dialog for info. Thats bad youtubin.

I have heard many things of Fortnite from a parent of a kid obsessed with it, and it's wild. I didn't even KNOW there was a creative mode until this video. Also, just...the insanity of it all. Calling mom to ask if he can buy a skin because it's only here todayyyy mommm and her pushing back and making him pay for it with allowance or earn experience, or to save for something he really wants instead of spending on impulse. While in the mobile store, trying to sign in with their usernames on the new Samsung phone floor model, to get the exclusive content. (sadly, it didn't work lol.) And her sentiments being echoed by other people! On the one hand, Fortnite could be a powerful lesson on money management, saving, capitalism, etc. - and on the other hand, like you said, is creating a constantly targeted ad campaign. It's like getting the newest action figure or other fad toy on steroids.

Epic Games is a terrifying glimpse into the future of gaming. If they can not use social coercion to gain revenue, then they'll use strong arm tactics aka the Epic Store. People thought EA was bad...

Never thought I'd see an April Fools video that came down harder on F2P monetization schemes than Jim Sterling.

Thank you for being one of the few people to actually separate Save the World and Battle Royale when talking about this. Epic's big weird early access grift with Save the World that they parlayed into the Battle Royale mode always goes unmentioned now when talking about this stuff, and I think it really shades Fortnite BR as a "free service" when yeah, there were a whole lot of people paying for a 60 dollar product up front to make it happen.

@folding ideas One mistake: 14:15 - level si nto broken into 'total level' and 'seasonal level', it's broken into 'player level' and 'battle pass tier' - Your 'player' level still resets per season along with your battle pass, but the two are separate. You get 2 stars per player level, 5 stars per 5 player levels, and 10 stars per 10 player levels which apply to your battle pass. 10 'Stars' is a battle pass tier. Confusing, right?

If you go to Career you can see your account level, which is, I believe, simply a sum of all your seasonal levels.

Fortnite [normal] erotic fan fiction

I never really thought about how hostile the monitization in the game was before watching this. I am pretty good at resisting the urge to buy things I don't need and have only ever spent 10 dollars on the game because the battlepass gives you enough vbucks to buy the next season's, but my friend has spent hundreds of dollars on this game and I see now how it plays off of basic human instincts. I still like the game but now I question the ethics of Epic Games.

Why did it take 5 minutes for you to shut up and start the vid? Just don't need to do that.

I dunno, why do you hate fun?

But, we already did this stuff with SecondLife, this'll crash and burn too. I was there, I seen't it happen.

Kinda skipped over this as I don't tend to watch April fools videos, but pleasantly impressed that it still kept up the usually thought provoking style! I do wanna mention however, there is a use to in-game currency and also getting extra currency when paying more money in-game. I'll give my thoughts on this; Take a micro-transaction, say like getting an extra life early. Now lets say it costs $1 to get. You need to get the player to purchase this, and they are gonna either use something like paypal or a credit card. To use these services, you need to pay a fee. This fee usually comprises of a flat amount, plus a percentage of what is given. (Say like $0.10 + 5% of total moved.) Now whenever you get someone to buy that life, you lose 15% of the money just to transfer fees. Doesn't sound like much, but when you consider stuff like taxes, every cent counts. So in order to combat this, you could turn to packs. Get 5 of this item for like $4.99. At the same fee you only pay like 35 cents in transactions. Much better. But forcing everything into packs, leaves players unsatisfied. As they would often like to choose to only get the one they need right now. The other solution is to use an in-game currency. Spend $5 and we'll give you 1000 fun bucks. Now you can buy said life for 200 fun bucks. And you keep the benefit of not paying that much to transactions. In fact, if you let someone pay $10 instead of 2 times $5, you might as well give them the extra money you earnt as fun bucks. (e.g. An extra 10 cents worth of fun bucks, or 20 fun bucks.) That being said, it does open up a whole lot of extra can of worms, a lot of which mentioned in the video and more that weren't. This seemingly good system can get corrupted so easily, it is not even funny. To name a few: Using prices that never add up to full amounts, Using must buy now purchases, giving small amounts of money to make the player think they are progressing, but ultimately getting nowhere. And with so many games trying to nickle and dime, only a couple are gonna come out on top. Usually leaving the ones that don't screw the consumer as much in the dust. Ah well, thanks for the video. Willing to see the next one.

Just use hand-wavey lady for your new avatar, from now on

As a game dev, I really loved this video. I wouldn't mind at all if you made more videos on video games!

I feel like platform holders like you should inject the descriptor "late capitalism", or "late stage capitalism" into these scripts more often. Its a potent and accurate descriptor that ties these issues to their shared source.

I'm going to take a wild guess and say kids that are exposed to these gambling mechanics are not going to be great with money when they grow up.

I think you may be a bit too into the Fortnite Fan Fic based on the tabs open in your browser.

I agree

slime rancher is better

"Fortnite fan fiction" Excuse me?

Every time you say, "live service," I hear it in Jim Sterling's voice.

You're doing great work, kid. Thank you.

Yeah, this is the kind of stuff that turned me off of Fortnite. I was initially kind of into it, but I rapidly grew annoyed with a lot of the free features that you mentioned. I'm usually cool with this sort of thing when you can at least earn stuff just by playing, but the way it was handled here was just so blatantly "Give us money" that I couldn't stick with it. Gameplay stopped feeling rewarding and fun, I got increasingly tired of the constantly changing default character, and I quit after a week of playing because I refused to pay money to make it more rewarding.

Has anyone looked closely at the waving chicks' armpit? It is not proportional.

Oh God. People will say "late stage capitalism" but this isn't capitalism. This is literally avarice made manifest. I feel physically sick.

For the record, there are also benign reasons for the FunBucks strategy, two in specific: 1: It minimizes the number of "Points of Sale" involving real currencies. Instead of spending $5 on this thing, $2 on that thing, and $3 on a third thing, you spend $10 on a bundle on the FunBucks and then use those FunBucks to buy the stuff you want. It reduces service charges by credit card companies and allows for non-credit card methods of purchase (like the gaming cards you see in every single corner store these days). Yes, it has other, shady purposes, and that's shitty that companies abuse it, but it was created in the first place because not everyone has a credit card, and credit card companies charge based on number of purchases, not the amount purchased. 2: It makes for *much* easier price conversion and communcation in an international marketplace. Basically, games internationally have three options: Do all business in $USD and hope that Koreans, Brazilians, Germans and everyone else can figure out the conversion rates. Have everything for sale in all currencies and have to maintain, update and possibly even advertise the prices for all of the hundreds of items for each region as they values fluctuate. Or only sell the FunBucks in various prices in various regions and sell everything for those FunBucks. The third option's a pretty good middle ground, especially if you want to deal with countries with more volatile/imbalance economies. Its shitty that this method is also so easily abused, but it kinda irks me when people just state that the only reason the FunBucks systems exist is for evil, exploitative reasons. That shit can (and usually is) part of it, sure, but it's also just insanely more practical.

cough Chomsky cough

Boi you not even giving props to Minecraft Battle Arena as the first Battle Royale game.

Perpetually monetized, vertically integrated, and vaguely hostile? To quote Lindsay Ellis, “that’s capitalism.” ...and also why I don’t play Fortnite. Well, to be fair, that style of game has never really appealed to me in the first place, but after such a deep dive into it’s underlying marketing tactics... yeah... hard pass. Wonderfully presented, as usual, Dan! Thank you for posting ☺️

Darn, this isn't talking about what I thought it was going to be talking about. I thought it was going to go into why epic keeps making great changes and then metaphorically goes "Psych!!!" moments later by making a horrible, heart tearing change in the next update...revert....revert....revert....

The battle sequence around 4~ minutes is too long to mentally maintain the original intent of the video. And too many random scenes to be memoriable. Maybe narrow-in your editing skills there.

Amazing job. As someone who spent more than I'd care to say on a free-to-play mobile game once, this hit really close to home. I especially loved the section discussing FOMO, and the rhetoric behind these spaces. We think of persuasive architecture as placing candy bars in the aisle of the grocery store checkout at a child's eye level -- here, the entire grocery store is designed to entice the child, and nobody is talking about it.

epic games are still scum got it

Fifty Shades of Paywall

hey,the vidiots wge theme song is featured in this video. this triggers decent memories.

The best thing anybody has ever had to say about Fortnight: "ALL I KNOW IS BACK IN MY DAY IF SOMEONE STARTED SHOOTING AT YOU, YOU SHOT BACK. YOU DIDN'T BUILD A MOTHERFUCKING DUTCH COLONIAL" - Zodiac Motherfucker Itso. Fatso.

This makes me happy that I don't like the kind of game that Fortnite is. I'm trapped in MTG Arena right now, but its monetization is much less aggressively manipulative.

paused the video to check out your tabs and now i understand those tweets about fortnite fanfiction from a while back

Huh. Now I know why I didn't find the game that gripping before I started buying skins, and why I felt no incentive to play it again after I decided I wasn't going to spend any more money on it.

Taking dances moves is one thing, but taking a small time artist original art and claim it as is own is hitting a new rock bottom for Epic.

Second Life waves at you from the past.

Thanks I hate it - jk good video -

Don't forget that Fortnite has a *lot* of elementary school age players. Fortnite is probably the most commonly played game in elementary schools next to Minecraft. It's the Super Mario Bros of their generation.

Not sure if you exactly did enough research on this to be honest. For one you forgot to mention marshmallow also got an emote (3 different dances actually) given to everyone the weekend of the concert so no one felt left out and a marshmallow pickaxe they can keep forever, second you don't mention that by having save the world players get free V-Bucks everyday. Personally I have about a $300 inventory on fortnite but I've spend a total of $25, I purchased the season 2 battle pass for $10 and I purchased save the world off of a 3rd party website for $10 and got the most recent starter pack. Save the world gives a daily challenge every day rewarding 50vbucks so 1500vbucks a month give or take, and has login bonuses rewarding 10000 vbucks over the span of a year in forms of 50, 150, 300, 500, 800, 1000 vbuck rewards. The battle pass alone pays for every battle pass after the first if you save the vbucks for it. Yes they try and milk money off of whales but what can you do to stop that.

this is why i hate most games now and why i have stopped playing... oh and fuck fortenite in their lofty yah yah L.A. based studio headquarters with their two faced L.A. mentality.

Epic Games is in North Carolina...

Weren’t concerts in second life and even coalchella in Minecraft pioneers in this kind of thing? It’s kind of dumb how this is portrayed as history when it’s really not even new to the gaming scene


I would love to hear your analysis of animal crossing (pocket camp and DS).

If the seasons are 10 weeks, why is it called "Fortnite?"

Because it was originally just about building forts in the day and defending them at night.

Thanks for changing the thumbnail. I didn't watch the video at first as I assumed it would just be an April Fools joke. I am glad that there was an interesting video underneath.

It's not a wave, its a cry for help.

All of these tricks and tactics remind me of mobile Games. I've played enough of those to recognize a money machine masked as entertainment. I will never ever play games like this. If live service games are the future of video games, then I'm out. But I think, there is still hope. Indie games keep getting better and there is this tiny spark of hope, that the AAA industry will find out, that "games as live services" or "the Oasis" is a wet dream that will crash and burn as soon as the fad is over and players stop being interested in games like this

I'd love to see people break down the different systems like this in games more.

I wonder who else noticed all the fortnite erotic fan fiction tabs.

Why's this in Laura Platt's Undertale song playlist?

I came out around the time I was playing fortnite and this video made me realise that the game made me spend money on it *as a result of me being trans* The 50% chance of my expression within the game being a dude was excruciating. ;-;

this is best video you have ever made, good pivot

Garbage cosmetic-heavy microtransactions like these create an interesting discussion topic for me and my friends. I'm someone who can fall for impulse-buy psychology seen in games like Fortnite (big reason why I won't play it), but my friends are largely unaffected. Their opinion roughly goes, "Meh, they're just cosmetics. They don't really mean anything," to which my argument is: isn't that powerful commentary on the gaming industry as a whole? For many people, Fornite is a great game, but how much BETTER could it be if the higher-ups weren't obsessing over useless fluff "content"?

I imagined Dan waving frantically in the sound booth recording this.

Wait... so this was all just an April Fool's, right? Surely the contemporary gaming monetization philosophies aren't actually this exploitative. Right? Right?

A good breakdown of the game, but the bizarre misuse of terms was totally unjustified. The "psychological tricks" are no more a form of rhetoric than any game mechanic is to encourage certain behavior, and conflating forms of conveying information is not helpful, and it is still clear how these tricks are literally and fundamentally not speech.

Except many of them are quite literally a matter of placing specifically worded phrases in front of you at calculated moments and are literally speech.

My good Sir, may I kindly suggest changing your background from white to any other color, especially for your late night viewers sake? Otherwise, an extensively researched and a very well written essay. Well done.

shut up raf :@

My arm is getting tired just from watching your avatar wave for so long... Is that weird?

the last 3 words sent chills down my spine.

So...the frantic waving is durably hilarious.

Yeah I used to play a MOBA and it was rife with this lootbox gambling and obscene grab-it-while-you-can pressure for cosmetics and weekly challenges to entice continuous participation. And two tiers of in-game currency which could be bought at stupid prices with real life money! I stopped playing for other reasons but man it actually became a humorously bitter talking-topic when the luck of the box would give me a fancy skin or vehicle or an XP-booster but not my teammate, or vice-versa. And the matchmaking kinda sucked too so really what was the point of skill. The real damn worst part is that I'm an adult and was not super affected by the gambling and social pressures of an online multiplayer game, but other people will be, and Fortnite is *aimed at children*. Yikes.

Honestly, I prefer the battle pass system over lootboxes, but I do wish the in-game store either wasn't there or didn't rotate, because yeah, that does get annoying, especially when the skins there generally cost more than the battle pass itself (and also has totally gotten money out of me >_>;;) The battle pass itself I think is fine when you consider games like WoW or FFXIV which take a sub fee to play at all. A premium account is okay, and generally the sum of the stuff on the pass is worth it to me especially considering how much they charge for individual stuff, though it absolutely could be done in a way more friendly way even if this was just about the battle pass in a vacuum. I still like Fortnite though, even if I havn't played in a good while. I prefer the aesthetic it has over like PUBG, it runs better, and honestly the way they slowly change the island over the course of seasons is a neat way of keeping people engaged without money being involved, watching this place you spend time in slowly getting altered, and theorizing how it might change next. I get the gameplay complaints, I do wish building wasn't super OP, its frustrating to be against someone who can suddenly materialize a tower because they have ultimate twitch reaction skills, though the gunplay and vehicle controlls generally feel fine to me, and I kinda forgive the matchmaking considering you're in a game with 100 other people so I feel its a little unfeasable to get 100 people who all have the same level of skill as you - and the sheer amount of people honestly levels the playing field by the end. I get why people dislike Fortnite, I aknowledge its got issues, but I've still had fun with it, and thats the main thing I care about.

One thing you mentioned on Twitter that I didn't hear in the vid was that this manufactured discontent is largely targeted at kids, who are even more susceptible to these practices.

I would really love to see something like this but put in comparison with something like Second Life. SL has been a 'live service' for a long time, and while much of the economy is built on microtransactions via funny money... About 99% (that's a guess) of content is made by players of the game. The value of L$ also is based on some sort of economy so the amount you get doesn't vary by these weird, obfuscated functions that adjust the price by the quantity purchased, but instead some actual economy. I remember seeing people I knew who play or have played SL laughing about the Marshmello concert in fortnite because lol I can log on SL and see a DJ play an actual live set nearly any time. There are game modes that include shooter aspects, but nothing like an actual tiered system like this. I'd be curious to see how much, if at all, came companies have looked at it and things like it for ideas on how to craft live services (rather than just 100% looking at the mobile game market). I really liked this video though, Dan, and you always do such a great job breaking down topics like this in a very digestible manner. :)

Wait a minute. This isn't an April's fool. Is that the fool? I'm confused.

Fortnite is the ugliest most blatant rendition of the AAA corporate drive of "Games as Live Services" with the actual "Game" part becoming less and less pronounced and the "Live Service" (predatory micro-transactions) becoming the actual "content." It is the absolute opposite of "Games as art" ideal some people actually want realized in the industry, a shallow, bland, uninteresting, uninspired, trend-seeking monster created for the sole purpose of targeting teennagers to fork out ridiculous amount of cash in micro-transactions, knowing full well most teenagers are not fiscally reasonable enough to resist or have any awareness of how predatory in-game storefronts work.

Hum... I think it's kinda interesting to think of "fortnite as art". I agree, conceptually it's bland, uninteresting, uninspired, trend seeking monster created for the sole purpose of getting a targeted audience to fork over unreasonable amounts of money for a product that ultimately provides little value beyond perhaps 'personal expression'. That said. I think that's kinda the literal definition of "kitsch art". If video games are art, than games like fortnite represent the ultimate kitsch of the artform.

You're gonna love Jim Sterling man. He's been saying the same thing for years with a stronger sarcastic but just as cutting an edge. I still remember the rush of realizing i wasn't the only one seeing the insane monetization and pressures in mobile pricing (that's not just regular pricing) schedules.

him and jim have been friends for a while, so the love is already there.

It's hard for me to watch these kinds of videos without comparing the subject to my personal poison of choice: Warframe. Especially now that the Nightwave update has essentially introduced its own "battle pass" system. When compared directly is often ends up looking pretty good. The monetization in Warframe is pretty fair and pretty lightly pushed compared to what these games tend to do, but the skinner-box tricks to keep people coming back day in and day out are present and polished to a mirror shine. Just blatant enough to be effective without going far enough as to be actively offensive. People generally buy in to Warframe because they feel they've gotten enough out of the game that it deserves some of their cash, rather than because there's any single thing they particularly want. And while "give people a good enough experience that they feel you deserve their money" is hardly the most insidious business model an F2P game can have, the tactics used to keep people playing long enough that they feel that way are often far from saintly. It's not terrible, and I do continue to dip in and out of Warframe as I have since its early beta days, but these kinds of videos remind me how far from perfect it is, even if it's better than a lot of the competition.

Only true lobsters buy the Battle Pass

her head is so tiny, that disturbs me so much more than i thought it would

Damn, ur investigative journalism is legit important to me.

what insightful video. knowing this, its kind of sad that the in thing for kids to play a few years ago was minecraft. That game looks like a saint when you compare it to how this store subtlety tries to get you to pay for things in its included game mode, and kids dont even know that they're being manipulated in this way either. eww.

You thought it was April Fools, but it was me! An informative video!

Ah man, I never thought I could hate Epic more than I already have, thank you for expanding my fury

Now do Halo. Bobble your head like there's no tomorrow.

Thank you for this one. It was a beautiful reminder of why I try to avoid games like these now.

Yeah I did some testing for fortnite back before they added Battle Royal, and I loved the game and was playing the moment we got an alpha release but BR made me quit, I didn't enjoy it, the mechanics were ill suited for it and it started getting all the support. Which is a shame I still love save the world.

The tone of this feels so weird now that I'm also constantly thinking about "waving = talking" the entire time.

L O B S T E R S ps: Fortnite is entergagement

is that a Jordan Peterson shirt? lmaooo

To sum the video up in one word: Capitalism

Um, excuse me? You did not just stop at Battle Royale, the movie. Originally, it was a book. Thanks.

excuse me, you first mention the manga, and then you will say it was a novel while making note that it has the number of the beast as pages.

Man, your arm must be absolutely knackered after all that "talking".

Not one Floss? Is this even a video about Fortnite?

That lobster shirt. Daddy

Nice video, Dan. Guess I'll just keep playing Snake on my phone then.

I first suspected Fortnite was evil when I saw scribbled on a grade school wall in chalk "Fortnite rules".

I haven't purchased a battle pass since season 3 (the season I started) and yet I have had access to every single seasons battle pass....if you buy save the world for 20 dollars when it's on sale (which is very often), not only do you get a decent game but you get enough free vbucks to buy 4-5 skins and the next battle pass for free every season....It's really not a bad pay model and while I hate most paid models in games these days, harping on fortnite when it has a very very mild one, and IS FREE TO PLAY (therefore it must make money somehow) is hardly the best target to make your point.

Although v-bucks and similar currencies are a way to circumvent gambling laws, I fail to see the gamble when their are no loot boxes.

Marshmello himself gave an insight into the behind the scenes, and while yes, the set and animations were scripted his voice was in fact live.

Holy shit this video is good. I can't belive I never heard of you before and first did with an april fools video. Every point here is exactly what I was trying to communicate to friends but couldn't find the right words to. Also that weed joke was genius too, 100% agree about personality

Incidentally, Alfanzo Rivera stole that dance form Belinda Carlisle.

Uhh, didn't Carlton steal that dance from someone else, too? Lol

I don’t get fortnites popularity, the art style and image of the game clashes unbelievably hard with the core gameplay loop and the building is just so gimmicky. I want to understand the game but I just can’t...

Your Fortnite avatar looks like the female human models for World of Warcraft after they updated the character models.. The big cartoony eyes and over-exaggerated facial movements are a dead ringer for a Warcraft Humans.

I think this is a decent video, but I think it misses out something in regards to the Switch version 1) Buying games on the switch online store gives you gold points which can be spent on discounts for other games 2) Gold points can also be used to purchase vbucks 3) There is enough vbucks on the battle pass to be able to save up and purchase the next battle pass. So you can probably see where I'm going with this.

Fornite killed Unreal Tournement. It stole all those dumb kids away from a much better game. And now we're here, at live services. This is your fault gamers.


Huh... and this is an example of why I am *extremely* distrustful of anything free-to-play. It took two very good friends over a year to convince me to give Warframe a shot. Two other friends have, and will continue to, fail at convincing me to play Fortnite.

Just go to Second Life if you want to throw a virtual concert.

So... we've reached the cultural moment in which people have entirely forgotten about Secondlife.

I don't really want to know if fortnite vore incest fanfic is a thing, but damned if I'm gonna google it anyway...

The first four minutes are really obnoxious, past the point of being meta for a joke

Holy shit you are very pretensions, making references to Chomsky in you title.

creators like you give me hope for youtube :)

I actually bought the original Fortnite, it seemed super cool at the time. But I barely played it after launch, in part because I'm not a fan of the battle royale format, and mostly because it didn't have singleplayer. It was a perfectly adequate tower defence type game, with a neat little story, ruined by the fact that it was almost entirely online.

Every thinkpiece, article, or video about games that talks about the evils of using a "dopamine rush" and the "psychological tricks" of a game has been total horseshit based on literally nothing, and this is no different. There is no basis for the claims you make, other than that you want them to be true. You make authoritative claims about how victimizing F2P games are that are the same tier as Jack Thompson's fucking nonsense. And I say this as someone who never has an never will play Fortnite, and has spent a total of 5 dollars on FTP games in the course of ten years.

If it was "total horseshit based on literally nothing" then why are EA, Activision, and Epic hiring psychologists to help them design their monetization systems?

+Gnome de Plume Do I have a single shred of evidence to support the claim that he is advancing claims without evidence? Do you know what words mean or are you just aping the form of other arguments you have seen?

do you have a single shred of evidence to support your claim? Because they are predatory and they do encourage addictive behaviour and you only have to look at every game that employs these systems to see it plain as day

Those browser tabs tho…

I always thought games as a service was just an annoying monetization model. Now I realize it is actually a sinister method of trying to grind away at your will power to drain money from you by crafting every visual element and progression tracker in the game to torture you with possibility

fornite erotic -vore -incest

So Fortnite is basically the Studio 54 of the Internet?

So ... Could you tell people PSO did it first, having a concert I mean

Is this music by Alex Mauer?


I feel like this concert was just Fortnite hopping onto what altspaceVR is doing with live groups, events, and meetups in VR. Except it's shit.

Why does that waving make me so irrationally angry?

Thank you for your April fools day video only having jokes and not just being a joke

This video feels like its intending to argue against something but instead of using arguments relies on, I dunno, negative analogies. I'm ambivalent about Fortnite's monetization system also, but I think can make that point in a less obviously biased manner.

I played the save the world version before I realized I was basically in a grind wasting my time. Got to like level 40 or something. I think I musta got to the manufactured discontent point and said "fuck it then im done", not the intended effect. But it has worked on me before in other games that were highly addictive, and I wasted several hundred dollars then before i learned my lesson the first time. And I have a pretty unaddictive personality too. Well made I was expecting to close out a few min in.

I can't even take this seriously as a joke. Somebody please murder fortnight before my students start actually stabbing each other in real life over game sessions.

I really disliked the gunplay so much when I tried earlier last year. And the hooks don't necessarily interest me. So, I am totally Fortniteless and feel so out of touch and old lol.

that ending was brutal

that avatar is so cute her eyes are soo big!

i think past being a promotional stunt for fortnite itself, the marshmallow concert is an advertisement to other intellectual properties that Epic-Tencent is open for cross-promotional content as one of their revenue streams. Either next season or the season afterwards I expect epic to start hosting these events semi regularly, and I expect they'll be getting paid for it. I think this concert was something of a pilot for "Fortnite as an advertisement platform", and I think Epic-Tencent sees this as a potentially enormous revenue stream for them.

I watched that clip of Dan getting ganked from behind like the Zapruder film.

God the art design in Fortnite is hideous

dan where to cop shirt

4:20 that is not a no-scope! THAT IS NOT A NO-SCOPE! A no-scope is a hip-fired killed with a sniper rifle. You were ADS-ing! A! D! S-ing!

+Folding Ideas Lol I figured that was going on after a while.

I planted a few deliberately underwhelming/fairly normal takedowns in there with puffed up graphics as an easter egg for people who would know that "115m basically the furthest shot possible!" is, in fact, not that impressive even if the shot was pretty funny.

The one critique I would have about your argument is the part about the Carlton Dance and Alfonso, is that the dance literally isn't even Carlton's, he stole it from somewhere else. Either way, he was only doing it because Fortnite was popular, tons of other games have used the dance and he didn't attempt a lawsuit. He just saw the big bucks in Fortnite.

The browser tabs at the end are an excellent touch. I salute you.

Wait when you showed the article you had like 5 tabs fortnite fan fiction open. I SEE YOU!

I fucking love deconstruction,it's oddly addictive

seeing this made me realize/remind that when i played fortnite a while back with a friend he pushed so much the idea of buying the battle pass now i kinda now why

It's one thing to hear about these FOMO effects and just brushing it off, but Anthem does the same thing with its store and I was legitimately tempted to buy stuff thanks to the manipulation. I'm not really someone who dislikes microtransactions, but I think it creates a problem when you combine them with predatory gambling-lite practices.

OMG those Google tabs at 20:34.

Thank god for Dan.

Thank you for terrifying me.

Man now that you showed into detail those kind of monetisation tactics, especially the seasonal rewards that stop after a certain point for the non paying player is straight up pulled from out a drug dealer page when presenting a new product to his clients.

While I don't disagree with your points I think choosing to never consider value for investment takes a very surface approach when looking at ways in which things are sold and advertised. For instance, you make a point of saying that anyone who wants to stay "gold" instead of free to play has to "buy the battle pass 4 or 5 times a year", but ignore the fact that each battle pass contains enough unlockable vbucks to purchase the next season battle pass. Meaning you at most have to buy 1 and you're good from then on. And the battle passes have consistently delivered a quality assortment of items with the challenge system making it fun and interesting to work your way up the tiers (assuming you're not trying to just grind out 100 tiers on week 1 of the season). Ultimately I'm mostly surprised you gave a pass to the prices on things in the store. If anything about fortnite's monetization system feels sketchy to me it's their pricing. $20 for a skin should be a special occasion thing, not a normal everyday price.

Thank you for making actual content on April first. I avoided it yesterday because I avoid everything on April first.

I appreciate the thought put into this video and the argument you put forth. You're wrong, though. Fortnite's ahead of the game from an ethics standpoint right off the bat since all purchases are purely cosmetic-only. All the content, gameplay-wise, is 100% free and available from the start, as well. How many F2P games can say that? Even within the realm of cosmetics, Fortnite's more of an example I wished more games would follow than not. No loot boxes, what you see is what you get, and there is a clear delineation between store purchases and "achievement-based" battle pass unlocks. Nobody's gonna rip your John Wick skin off, you earned the privilege. The FOMO and (again, *strictly* cosmetic holy shit that's way better than otherwise) "hostility" toward non-battle pass players is cynical, yes. But damn man we all know this live service model nonsense is here to stay, and if I had my say, I'd much rather be assured that I can play the fucking game normally than to child-proof the dinosaur costumes

Wow, an "It's *just* cosmetic!" defense in the wild *takes photos*

I actually had a whole bit that I was lukewarm on including, because it was a late addition, about how cleverly they've hacked the Core Gamer mentality, deliberately constraining things to only "good" microtransactions, thus ensuring that no matter how predatory they get Gamerz will come out of the woodworks to defend them.

What I'm getting from this: Venture capitalist "tech bros" want us to believe in the Matrix so they can monetise everything we do in their nonsense constructed spaces.

So this is why Fortnite is bad.

Excellent video. Fortnite might be fun on the surface but holy hell is its heart black and corrupt.

One thing I will say in Fortnite's defence is that at least it IS free to play; as manipulative as these tactics are, at least it's clear that they are an optional 'cost of entry'. I find this stuff a lot more nauseating when it's attached to a paid title.

didn't know Jim Sterling was writing your script now

How is the waving giving me motion sickness???

When will I learn to stop ruining good videos for myself by going to the comments section

Nice shirt

The Progression of those tabs... Dan...

FINALLY new Folding Ideas. Fuck yeah

Legit described live services far better than Jim Sterling, the loudest hater of AAA industry. Props.

Depressing stuff


Lol @ Orange Pump.

Loved it. Agree with you on most of your points. I would like to bring up maybe a counter point. Just got into fortnite in the tail end of season 7. I wanted to play free to play at first but ended up buying the battle pass for 8. I leveled up 4 times as fast with the battle pass because of constant xp bonuses that you unlock threw play. I spent 10 bucks on the game in total but already have enough V-bucks for the next battle pass. I kinda think the battle pass was worth it. I wont spend anymore on the game and will probably be able to get the battle pass every season based on the v-bucks I unlock. (Granted i wont have enough vbuck to get emotes outside the BP) Just a thought, love your vid.

hot take the best "in-game concert" was when all of those probably-not-super-great emo-ish bands played a show within that old flash mmo adventurequest,

@Folding Ideas See UX "Dark Patterns", intentionally designing a user experience not in the interest of the primary user. They are everywhere.

Fuck, I remember limited time availability of cash store items, as well as loot boxes in GW2. I was extremely susceptible to it, spent over €2000 in total and just hoarded all the rare limited-edition items I had. Teens with Fortnite gambling habits are going to be a problem.

You made me watch a fortnite video. Congratulations

I've played "games as service" models since as long as I can remember. It started with MMOs and now others are following suit. I prefer it over any other model because there's little sunk costs. I can cancel a subscription whenever I want, and I'm not going to ever 'complete' the game that's perpetually updated. In the almost 2 year life span of Fortnite I've paid less towards it than a single AAA game. Its gameplay has more depth than any other shooter that exists. I've played FPS' for a decade, and nothing has come close to the depth that building and editing adds. Everything else in comparison is mindless and boring. The psychological aspects of the storefront are, of course, playing on young children's lack of impulse control. That being said, it remains better than any other monetisation service offered on other games.

Those chrome tabs killed me.

It get's kinda sad when you take all this information and merge it with the fact that the fornite community in itself has a pretty nasty take on "default skins"(players who haven't purchased any skins and are assigned the default character models), I've clicked on a couple fortnite youtubers over time and some of them were pretty vicious towards "defaults" so your bits about taking away player skins and creating a sense of missing out is even further pushed by the community itself, defaults are looked at with a kind of disdain by at least a part of the fornite community and it certainly has created a kind of "in group" mentality amongst some of the actively paying players. I could see some people being shamed into buying a skin especially since the main audience is children, god just thinking about how maybe some kids have even been bullied at school for having default skins is sad.

*sees video and is ready to dislike, but gives the video a chance because this is a great channel and another amazing video*

20:33 is the best part

this really is a good video, thank you for it, and keep them coming even if it's not April 1st

I hope the downvotes you're going to get when the fortnite kids show up are worth it. Also I hope I'm wrong, but they tend to be predictable...

It really doesn't help that (Western) games are following this idea. [I say Western because I'm not including games from Japan since they probably use different methods of microtransactions or are like nintendo and they don't have any microtransactions what so ever.] ...Pretty soon these methods in video games might show up in a textbook for a Business Major.

Released a day ago? April 2nd?

Please make more game related content, this was very enjoyable to watch!

That waving emote is so distracting.


Game isnt even very fun. Dont let vampires take your money.

Even though what most of you said is more or less accurate, I think you're being quite unfair here either by omitting information, or by misunderstanding certain aspects. Fortnite has arguably one of the best FTP economies out there. They don't have loot boxes, and the content is really good. Just compare the items you can get in something like Apex Legends to this game and the difference in quality and variation is striking. Also, if you have the battle pass, and play just a couple of hours a week, you have a very good chance of earning enough in-game currency to buy the next pass. If you play more, you even get some left over to spend in the store. Don't get me wrong, Fortnite has a lot of problems. You do a very good job of describing the psychological hooks, but these come with all FTP games unfortunately. You could also argue that the shop items themselves are overpriced, but looking at the pricing in other games these days, I don't think that argument is worth that much anymore :( Anyways, interesting video for being an "April's fools" post :)

Suddenly glad I never cared enough to play

Battle Royale was a book before it was a movie, but I'm not sure that's important.

As a Warframe and Destiny player I HATE your definition of game as a service. It is not untrue, but. But. (Warframe and Destiny are good games.)

the tab gag at 20:30 absolutely kills me

I sure can't wait for federal elections and political debates to happen inside game spaces where premium voters can snipe me as I make a run for the voting machines.

Holy crap I didn’t know there was a word for that feeling after mobile games stop giving you rewards..


That ending gave me shivers.

awesome video. really, really insightful and comprehensive.

Basically, "Player number one", but, instead of a "good creator", like in the book/film, the greedy corporations had the control since day one.

what's the song at the start of the video in the background?

You know, the more we get closer to the "future", the more I long for the basic, cyberpunk-est kinds of dystopia that fiction used to present to us: They were awful, sure, but they were at least honest about it.

I’m playing Save the World while listening to this.

This is such a good video. Gamers are eating up the F2P model right now,,thinking they're more consumer friendly, but all it ensures is that instead of all gamers paying $60 up front, some players get to pay nothing while a small group of people pay upwards of $1000 to keep the game running. Even if you only buy stuff from time to time, ultimately you'll end up spending far more than $60.

I watched streams of the game early on in its life, and I completely thought that the lack of character choice was just an oversite destined to be fixed later. That's completely obnoxious.

this is the lead-up to that one episode of Black Mirror where all events are attended by your avatar, and even flushing the toilet is a microtransaction. And the one guy that's questioning it, gets turned into a monetized show despite his attempts to escape..

As an EDM fan, I never really liked Marshmello. As a gamer, I was okay with fortnite until it got over-saturated and I got tired of hearing 10 year olds talk about it, but I was glad that they moved on from Minecraft so that I could enjoy it again. Mainly, I like story-based games, and dislike high-tech microtransactions. Why am I not at all surprised to hear that Marshmello and Fortnite did...something...together?

"Greed... greed never changes."

Is this the actual music that plays during the game? Its awful.

this is such a goooood video

Well at least you didn't complain about live services then ask me to support you on patreon right after like most hypocrites on here

But you should though

Suffering for the rest of us don't have to. I salute you, sir.

The progession of tabs at 20:37 is amazing.

"Well that escalated quickly."

great video and awesome approach to the 1stofduckingApril video, i LOVE it. 1st of april is a bad boring day on YT , thanks even more than usual for your work

very cool

I too, am scared of the future we are stepping into.

I don't like loot boxes or the rng, but it isn't gambling. Gambling is risking your money and a high chance of getting nothing in return. Getting something that isn't what you wanted isn't the same thing. It's shitty and predatory, and I wish it wasnt a thing, but calling it something it isn't is making it harder to get those with actual power, like country officials creating anti loot box policies, for example, to do something about it.

Games of chance are gambling. They may not legally be Gambling, and the stakes, quite literally, may be much lower, but if we were playing dice for actual peanuts it would still be gambling. Your brain doesn't care if it's peanuts, rift shards, v bucks, or US dollars.

20:34 I know this is a weird tab gag and fake and I'm used to it but what does Google think?

Wow... subbed half-way through. What a video!

My only complaint would be that, as a person with a gambling problem, I have to say that loot boxes ARE missing one key component of the black hole of gambling, at least for me. The fact its all skins and funny money with no extractable cash value is key, because when I'm gambling in a casino I never stop, because when this next hand wins all the ones that lost don't matter and I can buy a house, there is NEVER that possibility with loot boxes, or with any of the other disgusting micro transaction BS, sure, you might get tricked into paying 10x or more what you would have trying to get something, but there is never that voice in the back of your head whispering 'Don't stop now, one win and all the loses are gone!'.

The waving is insanely obnoxious, its crazy that you chose that for this video, like i'm supposed to watch that loop for minutes at a time.

i started fortnite i can't use a costum character i deleted fortnite

I can't wait till Unreal Engine itself gets the fortnite treatment, bleughhh

You're saying the Fortnite matchmaking is bad, essentially. But I've heard that it's actually meant to be the way it is: to have a big mix of different skill levels in each match. A large part of the community seems to like it that way: Here's Ninja's take on it (from June 2018): I'm also fairly sure there's more to say about whether or not Fortnite is "good" as a shooter. You're making it sound like what you're saying is completely obvious, but really what you probably mean (right?) is at your level of play, without building entering into it in a big way, it's very simplistic. I'm not saying the polar opposite is true either. No comment on the psychological stuff.

Excellent breakdown - I am playing Path of Exile right now, which also has an incredibly transparent case of manufactured discontent; Every few months there is a content patch, and that content patch will introduce a new class of items - and if you want to exploit these items, you will be required to accumulate *and store* a large number of them... yet space in Path of Exile is not free. It takes a typical or casual player up to 90 hours to complete the main campaign of Path of Exile - and in that time, they'll not want for inventory space - but once they get to the endgame, which is considered where the game _really_ starts... it is utterly impossible to continue with the free inventory space. Path of Exile even goes so far as to explicitly allow 'mule' accounts - so long as you do not have more than 2 active at once. The inventory requirements to be efficient in endgame content are so spectacular that simply muling items can substract hours from your play session - because there is not merely a space problem but an organizational one. And for stack-able items, whatever you space you allocate to organizing them, just one more item could devastate your efforts and multiply complexity... and you just want to play the game!!! And for this there are specialized stash tabs for these stackable items - that organize them and keep them all in one spot - and can potentially perform the role of potentially HUNDREDS of individual stash tabs... the Map tab being I think fairly inarguably necessary to play Path of Exile at all in the endgame. Is it worth it? Of course... that's kind of the point. It's created a value. I don't know of it was intentional or not, but certainly later additions have been. For all of these things, it's not that the people responsible are necessarily bad people, it's just that the actions are exploitative and should be societally curtailed. It's not their problem it's everyone's.

"Battle Royale" why do people never mention the book?

Because no one ever read it

Really regretting siding with them over pubg now considering i was only ever interested in the save the world mode, atleast in that mode it takes under 20 hours to be able to unlock multiple skins, not just one

jesus. Wildcat's arm must be killing her. i mean... besides the sweaties in soccer outfits.

Marshmello is basically listened to by high-school/middle school kids, and that's their main demographic for fortnite. It's very obvious the reason they chose marshmello rather than someone like Michale buble, they're marketing towards kids.

probably your best video. FINALLY someone explained Fortnite to an old fart like me! A giant Chinese backed time guzzler designed to drain all your energy, time and money, good got it! SIGGGGHHHH

Wasn't he actually live tho? The events are scripted, sure, but I could've sworn I heard an interview with him about his voice doing a quick test an hour before the concert with a "Test, 1,2.." or something and twitter freaked out for a bit wondering what that was a bout

Amazing video. Very well researched and explained wonderfully. This really needs to be viewed by more parents.

What is this effing concert in the park on Fortnite? This is a battle royale game what the hell is this live music thing happening. Im so confused, kids are on my lawn

Looking at your recordings, coinciding the dates with the item shops shown... If you wanted to be matched up with "equally skilled" players, then why didn't you do Arena Mode? You played so much time to understand the game, right? You had to see the splash screen whenever you logged in, didn't you? Also the Marsh Walk was free. It was given as a challenge reward. Some great work, but you've got a fair bit more research to do.

+Folding Ideas I can't argue that. And Team Rumble is the best mode hands down. Disco Domination would have been better in it's previous state but they messed it up by removing the center point so matches become a slow and stale slog

Because the default matchmaker being not particularly sophisticated was a tertiary point in a tertiary point? And this would be a whole separate topic, but there's a HUGE difference in the psychology between general play and ranked modes, and the existence of a ranked mode doesn't excuse a shoddy matchmaker in unranked. If you look at any other popular contemporary game, DOTA2, League, HotS, Starcraft 2, they all still use a weighted matchmaker for unranked play. It is, granted, typically a lot more lenient than the ranked matchmaker because unranked players are typically going to value shorter queues over more rigorously matched games where ranked players are much more tolerant of longer queues (see also: every high ranked play streamer who took up Hearthstone on the side while they wait for their queue) but matches where you get utterly routed are the oddity and not the norm. So there's a lot to talk about there, it just wasn't particularly relevant to the topic of the video. Also Team Rumble was just generally a better mode for getting fun/readable footage out of. I'm pretty sure I only used 1-2 clips out of the 40 some odd Battle Royale matches I played.

+Folding Ideas Lol woops, my bad. I was thinking of Keep it Mello, which does 3 random dances over a single doofy one no one ever uses because it's so doofy. But why were you avoiding the arena modes though? They're comp. matchmaking which put you against similarly ranked opponents

I literally included a screenshot of the store page for the Marsh Walk.

Awesome video!

Speaking of FTP, Warframe.... Warframe... I just spent $150 on that game, no regrets.

Wonderfully done video. I'd be very interested in seeing a breakdown of the toxicity and unethical dark-side of influencer marketing in the gaming space. Particularly with 'affiliates' and youtube product 'reviews'

I think you missed an important part You only got to pay the Battle Pass ONE time. The BP gives you enough currency (and a tiny bit more) to buy the next one next season . Also, this season they gave it away for free (after you completed FREE challenges). You could say "yeah, but they could expend the currency in another thing", and you would be right, that's also part of their bussiness. But right now we are seeing that for the first time, someone could get all future battle passes free. I still agree with most of what you said. I just wanted to point this out

If you play pretty heavily you'll hit the "buy next season" point around the middle of the season, maybe a week 6 or 7, which means there's 3-5 weeks (plus overtime) for them to throw something in your path to make you feel like the V Bucks are burning a hole in your pocket. Add the Overtime challenges to that and you're putting players in a head space where you're convincing them they can go ahead and spend their V Bucks because "there's another chance." And here's the thing: yeah, some players totally can pull that off. A whole bunch, probably. Most won't. It's like how some people actually do get incredibly rich off of MLMs. I'm not particularly interested in "technically possible" when the lure of "possible" is the trick in the first place.

hmmm a good vid on the weirdest day good job again

I very much enjoyed this video, thank you.

Those tabs at time 20:40..... Hilarious

Your fanfiction search woes made me laugh out loud. good game.

“A concert in a game? That sounds fun!” *a few minutes later* “...Oh.”

I can’t help but be struck by the similarities to real life privilege, particularly how having money makes things cheaper and peer pressure being used to get you to buy stuff you otherwise wouldn’t.

Fold-man, any Sekiro content in the works? The Bloodborne video is how I found your channel

I dunno yet, I'm only about 1/4 of the way through the game. I might do a design analysis of the tutorial level?

What would Fornite Fic even be about????

Fortnite is for all the brain-damaged man children in the world.

Hah! As an Apex Legends player, I don't have to worry about these silly psychologically driven monetization schemes! ***Notices the evolving Havoc rifle skin only available via Premium Battle Pass *and* Level 100*** *** Cries ***

20:34 good tabs

Nice video overall. It's true that kids are easily persuaded into an uncontrollable desire for flashy and ultimately meaningless trinkets. It might be something of a cultural epidemic. I remember wheedling my way into the purchase of a $20 shiny pokemon card when I was small. A holographic Wigglytuff-- call me spoiled, but similar scenarios abound. I don't recall the card providing me much satisfaction following the initial rush of need, however. I played a lot of video games when I was younger, and I do think they're a powerful medium with beautiful stories on offer despite some problematic implications regarding prolonged disembodiment. Fortnite, however, might not be an example of what good video games can do. I just hope that their time with Fortnite serves as a lesson to these kids, that purchasing vapid trinkets does not really fulfill the thirst for a good life. It may be a lesson best learned sooner than later, after all. What is a good life? Hard to say exactly, but I do wish for these Fortnite players that they'll eventually move on to something that allows them a bit more activation of the human potential for imagination, expression in physical form, emotional experience, etc. etc. As a disclaimer, I've never played Fortnite so essentially I'm just speaking from my own assumptions and a few points gleaned from the video.

I'm glad I don't generally like multiplayer games. Every part of this seems so predatory and despicable that I can't believe so many people are willing to buy into it. I know this sounds holier-than-thou, but I'd expect people to have more self-respect than this. They're being blatantly taken advantage of and they don't seem to care, or at least not enough to stop letting it happen to them. Although I guess it could be that most people are unaware of the things at play here, so to speak. I don't play this game at all so I wasn't aware of how they did their item shop, loot boxes, skins, etc. Sadly nothing reported in this video surprised me. I've passively watched friends play it and I have to say...I don't think the concept really clicks for me. Why would I want to put hours and hours into a game with no concrete signs of progression or rewards? You have level counters that you can raise, sure, but the gameplay is still essentially the same. Your weapons are still dependent on chance and where you drop, your health does not increase, and you still can't change your character model or emotes without paying. All that is to say, actually playing the game has no effect on how the game will feel to play in the future. That makes it seem pointless to me. And, on a personal-taste note, there's no story here. You could grasp at straws and argue that their is a LITTLE bit of story in Fortnite, but it's a moot point. Nothing NEW happens in the game unless there's a special event going on, but these events still have no reason for existing in the context of the game's world. They're just things that are solely designed to keep players playing and attract new ones. I don't like the idea of doing the same thing (or something similar to the same thing) over and over again. Especially in a game like this that only has one map. I like going to new areas, finding/doing new things, and being told a story with character development and connected plot points. Fortnite does none of these things. I'll stick with the heavy hitters like Assassin's Creed Odyssey, RDR2, and the GTA games.

I like your channel but I don't know how I feel about your Jordan Perterson support.

that montage went on just long enough to make me sweat a little

when all our minds are uploaded and our bodies are in the grip of the Tencent-Amazon behemoth, you will be made to pay for dancing

I sighed heavily at many points while watching this video. I've never played Fortnight and I vow to never do so. One year ago i quit The Elder Scrolls Online after many, MANY hours of playtime because I was just so fatigued and disgusted with how Zenimax was aggressively monetizing that game with many of the same practices that Fortnight uses, only with less obfuscation because TESO still is very much a game that, at least in the beginning, was meant to be a proper game and all these money-grabbing tricks were a later add-on and thus not so deeply woven into the game's essential character. The problem was, it was becoming impossible to play the game without feeling alienated (or excluded) by the monetization and its influence on the player community. It hadn't started like that with TESO--I got to see the game evolve into that and it was depressing AF. I dread a future where we can no longer play any game, MMOs, mobile. co-ops or even singleplayer--without this intrusion of monetization that forces us to spend our time and energy (and money) on it, whether giving into it or fighting it or something in between, rather than just being allowed to play the bleeping game.

If only I was apart of the one percent... Then I would be able to afford to gamble!!!

1:22 THANK YOU FOR TELLING ME WHAT THE HELL KIND OF GAME FORTNITE IS. I tried looking it up a while back and got literally 0 answers as to the genre and style of the game, only that it was popular.

"Because you can enjoy what the mother earth gave us but that is not the same as having a personality." Love it.

Looking at this video title made me think that this was going to be about press coverage and memes shaping the perception that Fortnite is a dumb kids game. It wasn't, but I sort of wish it was because damn is this grim.

epic games making a third person shooter game that heavily favourites oh man...what a surprise

im not trying to defend preying on children, but it's not hard to buy a battle pass once and use the vbucks from leveling it to buy the next one every season. but that's basically the only semi-good value proposition on the entire store.

You're slowly turning into Ross Scott here.

You didn't mention that you can buy the battle pass once, then if you hold on to most of the V-buck rewards you can use those to buy the next battle pass? Yes it still incentivizes you to play almost every day but if you're smart and aware of the tactics they use to get you to spend money you can spend surprisingly little while getting most of the cosmetics (from the battle pass at least, there are skins that are only in the item shop). And Marshmello claimed or at least implied that the audio component of the first "concert" they did (there were two on one day) was streamed live.

I would love to see you collaborate with Extra Credits... Because games/media matter ;)

"Look at that stupid default skin, I bet he just installed and has never played" "Look at that loser f2p in Team Fortress 2. I can't believe I'm playing with a bad teammate" "Look at all of these cool things you could get if you pre-ordered before the reviews about the game are out"

dan has poor taste in erotica confirmed

Fortnite is just one of the most agressive. See TF2, where if you don't spend cash, you are denied not only of the full experience, of also of any meaningful progression. Furthermore, the game brands itself as a "war-themed hat simulator", and the jokes about cosmetics are constant. But how can you joke about hats if you don't have any?

I have this friend who talks about the way corporations are now pushing towards the construction of subjectivities by means of their services and the commodification of everyday interaction. Huh.

So let's be real for a second. Fortnite is a decent game with mostly solid mechanics and really good game feel. Almost all the dislike for it comes from a combination of "its overly popular" and it became over focused on the battle royal side and the seemingly abandoned save the world mode. In the end the hate I feel is either people joking or being dead serious. Kinda like how Call of duty was 10 years ago. So do I hate or like fortnite, no and no, I find it fun with my friends, but I personally wont play it on my own.

So, Fortnite wants to be Second Life + Misery

Local man gets mad at video game because he really wants skins 4 wins :(

This was informative! Would you ever talk about Wizard 101 or 101 series of games in general?

This argument has enough substance to include on my thesis. Smash the like, comment below and subscribe.

13:30 - Speaking from someone in the digital marketing ecosystem ... the terms "manufactured discontent"/"hostile design" are also known as "dark design". Look it up. I've employed it in testing. It works. It's why terms and conditions and EULA popups are massive, ungodly walls of text that numb your brain after the first sentence. It's why auto dealer ads on TV and radio have that high speed chatter listing all the legalese at the very end ("we're annoying, you can tune out now!") ... it's why sometimes, for some regions and income levels, some elements of a page may not load quickly. It's small annoyances and inconveniences that get people to do something without directly telling them to do it. And it's terrifying how effective it can be, and almost no one I know questions whether it's morally right or ethically right to be doing it.

This helped me understand this game on a whole other level, kudos.

Nobody noticed your tab game at 20:37. I am disappoint.

So. Fortnite is trying to be 00s Second Life now? All those glam collaborations will surely lead to kid millionaires and weird scandals. Internet been there and done that but never as viciously marketed at kids (who used to be targeted with cartoons and ads before). What got me a bit gobsmacked is that shop UI as am veeery certain it was stolen along with whole battle pass and challenge structure. Yep, all games use similar but I seen that specific design and it was by a company I applied for a position ages ago and not associated with any of those. Modern gaming. Eh.

Now we know why Henry was so judgmental about Susan playing videogames! He didn't want her to blow the $680,000 on micro-transactions!


Stop waving at me with those dead eyes virtual Dan.

This sounds like Super C 8 bit nonsense

I don't have anything specific to say, I just wanted to add some extra 'engagement' on top of liking the video. 'Cos it's a very good video.

They had the skin I wanted on sale once and I wasn’t home to get it. I’ve never seen it again. I don’t even play the game anymore but I follow them on social media so I can see if it ever goes on sale again.

The media was right: Fortnite is the spawn of the Devil.

"Manufactured discontent" lol, the game is trash, sorry.

+Lossthief Totally true, but you still cant justify risking the house with the idea you can buy two tomorrow cause your on a hot streak.

On the flip side though, this actually makes lootboxes marginally more predatory - there's never a chance that the "House" has to pay out anything close to what it's gained. So it's many of the bells and whistles and psychological maneuvers of gambling, but with basically no risk for the people in charge because they money they get out of developing new skins/emotes/etc far outstrips the cost of designing them, and they never have to worry about running out of a digital product.

Maybe... though it did sell over a million copies before being translated to other languages. Eh, just one of those oversights I guess.

It was supposedly live. Besides what you mentioned, he (Marshmello) also confirmed it while playing Fortnite with a streamer. Who knows.

IMO, you should hold off until you make some more progress. The game does some very interesting stuff. Spoiler: it is HARD

I could smell the shit on Fortnite and have never touched it so I came into this video totally blind, and I feel like it was extremely informative and well made, great work

The tabs at 20:31 are just a masterpiece of blink-and-you'll-miss-it humor. Well done, Dan.

There was literally an ad for poker machines before this video... the irony

"Storefront with a game attached" this needs to become a term

the only battle royale i support is Super Animal Royale.

14:14 and we got the title boys

God her armpit for that waving animation is so stretched. It's honestly unsettling to me. Like, way more than the freaky wide dead eyes and unceasing smile that make it look like she's screaming inside. "And boy does Fortnite have hooks." Fortnite's got so many hooks, the hell dimension from Hellraiser seems tame by comparison!

okay before this i just desliked fortnite... now hate it

Yeah so I finally watched all the breadites' April fools videos, and this is the best one. Well done, you win. You are the king of fools.

You're forgetting one thing: it's a free game. It's entirely up to you whether you buy the battle pass or skins. It's defiantly not a store front first. Most people check it when they first boot into the game and don't buy anything. I know many people who have put 100s of hours into this game and have never spent more than $30 on a few battle passes. In a world where there's day 1 DLC, microtransactions in single-player games, unfinished games coming out at full price, I think Fortnite has done a good thing. The reality of Fortnite is much different from what you have shown here. You showed some really bad goofy game play that is not representative of a common match. You cherry picked all potential negative aspects of the game and blew them out of proportion without highlighting or contrasting the deep game play mechanics or skill this game requires. In my opinion, you basically took the easy route knowing the adult audience that will see this, and not putting out an all-encompassing video essay, you simply catered to the “Fortnite BAD, kids dumb” audience. All in all I think this is a very pessimistic paranoid view of the game.

Dude you're such a default bro Sorry, that's what my son says all the time. I will be digesting this


I've almost never played fortnite, so I didn't realize any of this. I guess the incentives of paying in to the game are easily avoided for most older people. You're right in saying that it's mostly targeting young kids.

Does this video legitamize referencing Chomsky in the title?

in the year 2015 AD game developers learned how to farm adolescents for their parents credit cards.

I actually skipped put on this at first because I just assumed it was a lame April fools joke, but it's legitimately fantastic... hopefully I'm in the minority here, H.Bomberguy kinda ruined all April 1st releases for me lol

“... just as early industrial capitalism moved the focus of existence from being to having, post-industrial culture has moved that focus from having to appearing.” ― Guy Debord, The Society of the Spectacle

Oh so sad. You've got killed so many times. But there's hope. BUY NOW! Unlimited lives pack for only 9.999.999,- $ !

scathing takedown of this cesspit

I played a few matches a while back, was never tempted to do anything other than play the battle royale game with the default/random skin. I wasn't invested in it though because I'm always terrible at competitive games and knew i wouldn't be staying long

Kind of felt like you were building up to "so here's how we stop that future" bit, but then it ended and I'm sad. I guess I'll just play Halo Reach on PC and pretend it's forever those halcyon days at the beginning of this decade.

The only thing that will stop that future at this point is a giant meteor

After watching this, I realize there are some sad, sad, saaaaaad people out there. What they'll do just to "fit in."

I am fully aware of Fortnite's shady dealings and such but I'm strugging to think of ANY games that aren't exactly like it. Even Dead by Daylight added a staggered ingame money system, similar to the one Microsoft made for Xbox live's currency back on the 360. Paladins, Quake Champions. Every shooter now has battle passes and many have lootboxes. (Which surprisingly Fortnite DOESN'T have) I just... I just want to go back to Timesplitters... But I don't think game makers are going to say, "let's make less money and have less players!" It makes me very sad but what choice do we, the players, have? Games are so broken now...

This is just plain excellent.

Brooooo this was amazing, best April Fool's Day vid but also you did a great job breaking down this concept that I've been noticing for a while but didn't have words for!

The other open tabs at 20:31 :D

Man I hate Dan

thanks for sharing this stunning insight my dude

I mean one battlepass is only like 10 dollars and comes with enough vbucks to buy the next one, so you essentially only have to spend ten dollars to get every battlepass and every perk that comes with it. Pretty good value.

That was a pretty good in depth video about the monetization of Fortnite, though it is pretty funny thinking about how the article writer says the Marshmello concert is bizarre and exciting when Phantasy Star Online 2 has done the live concert thing before with Hatsune Miku with 3d model performances in the hub areas. Just of course not known becuz not localized.....

So, Fortnight is what you would expect if an economist and an underground casino mobter teamed up to create something truly evil.

you lost me when you explained what fortnite is... people knooow, everybody on the internet knows

From the first moment I saw fortnite get big I've said it isn't even a videogame lol.

Battle Royale is a book that was adapted into a movie.

+Gnome de Plume Go read it, you're missing out.

No one cares because no one has read it

Song during the montage?

W e l i v e i n a s o c i e t y

Two years ago I had a 28-year-old roommate who spent around 18 hours every day playing nothing but Fortnite right outside my room until 4:30am. EVERY. SINGLE. DAY. She rarely showered because she was always playing this goddamn game. You know—something a very normal, functional, adult human being to do.

+Gnome de Plume yikes, you couldn't be more wrong. but thanks for playing!

Local man does not watch video

“...Gachapon toys...” “...Gachapon...” “...Gacha...” //has flashback to that video of a guy spending 1000usd on Apple gift cards for Love Live! SIF and not getting his best girl after so many rolls//


I think you're wrong about the game itself only just being good enough and relying on hooks. I played it for a year without spending a cent because the gameplay is incredibly polished and fun

It's fucked up how a game can be more of a monetization scheme than a game.

14:09 is me debating and giving the model at 7:26

I realize this is an April Fools joke but that doesn't mean factual inaccuracies should be ignored. The reason that Epic felt so comfortable using the "Battle Royal" genre in their Fortnite game is because despite their partnership with PUBG, Player Unknown did not, in any way, come up with the idea for the Battle Royale game type and it was not inspired by the Battle Royale movie. It's been around for years and years. Look at any Minecraft multiplayer server and you will see games similar to the Battle Royale genre that have been around almost as long as Minecraft has and I've got news for you, none of them invented the Battle Royale genre either. It's been around a long, long time.

For one, thank you for clarifying that I really don't want to try or _get near_ fortnite. I have a couple of thoughts about this. Antagonistic game design, which yes, became evident during the early free-to-play (F2P) launches of mobile games earlier this decade has been a worrying development. It makes me think of how service contracts replaced long warranties of household appliances: The warranty was originally an expression of confidence by the manufacturer that their product would work for a minimum lifetime, but as that became normal for such products, companies quietly rolled back their warranties to a minimum term (six months or a year) and instead resellers offered a service contract, usually one provided by a third party. But what they were also saying is they no longer hold that confidence in their product, or care to translate it into action. So it is with games. The microtransactions and DLCs (and the antagonistic game design which, yes, manufactures frustration and disappointment if only the base game is owned) indicates the publisher has no confidence in the product it is selling. So rather than try to sell a game that is good, fun and complete, instead it is selling a device to manipulate consumers into paying more money for it, even if that leaves much of its audience embittered. It's also an indication of bad faith. To be fair, in an economy that loathes regulation and accepts as normal that companies will try to circumvent the letter of regulations while violating them in spirit, this is not particular to home appliances or game software, but most terms-of-service for most corporation-to-customer relationships are unbalanced in the favor of the company, with verbose and obfuscatory language. This is the normal of the cyberpunk dystopia we live in. I suppose there is a way to play a game such as Fortnite, which is to regard the game itself and the company that supports it as antagonistic, thus to hack the game, not simply to beat matches, but to get the game to unintentionally disseminate locked content to its playing public. Of course, this can get someone in trouble, possibly even prison for disrupting a company's business model, but it would also bring the conversation to the courts of whether or not a business model that is antagonistic to its customers should be allowed in the first place (outside of Paradise, Nevada).


Wow, the way you present this makes it so much worse of a time and money sink than I thought it was. It's a trap. The way "live services" are going is incredably exploitave and gross that I hope some regulations come down the pipe to regulate "virtual currencies that can be bought with money" so that they must be exchangable back into money, and thus making all of these games gambling and essentially illegal under US law.

Awesome video, I think all parents should see this Video.

It is technically called "Coercive Monetization" and is the most common sinister strategy for F2P game-as-service companies. Even connected with tournaments which involve games designed around lots of randomness factors to increase stickiness of average players to basically give them hope that they could earn real-money from it. They call it "e-sports". I prefer to call it "disguised gambling".

5:20 top left use code chap in the item shop

First time seeing your channel. I would love to see you do a breakdown on EVE Online's economy and PLEX, the real-money-to-virtual-currency commodity you can buy from a microtransaction store. Out of all the games I've played that feature some kind of microtransaction cash shop, I've always felt that EVE Online has done it the best out of all of them and I would love to hear your opinion on it. I want to know if I'm just a victim to clever marketing. Also, on the subject of FOMO, are there any studies that show how effective it actually is? FOMO is something that turns me off from a sale entirely. In the real world there are examples of FOMO everywhere (timed sales/holiday discounts, etc) but these are very different from things simply no longer being for sale after X amount of time. When I see things like that anywhere I just lose any and all interest in even buying whatever that thing is. I'm curious to know if anyone has conducted studies to determine how effective or ineffective FOMO is.

+Gnome de Plume Well, at least it would be better than Fortnite.

That would involve playing EVE Why would you ask that of anyone

Don't think I didn't see those tabs you had open ( ͡° ͜ʖ ͡°)

So where does a game like Destiny 2 fall in this "storefront with a game attached" discussion? It is still considered to fit the games as a service model, but there's a lot more game attached, and the cosmetics store is comparably limited alongside Fortnight's offerings.

Really great video. Haven't seen any of your stuff before & I'm already hooked! Instant sub

So marshmallows concert isnt the same as say the ones in second life or voltaire's in adventure quest

Wow fucking great

Great video, but I think the gameplay section was a bit out of place in the discussion

You went and made an insightful Fortnite video, but never made one on Nier: Automata. I'd presume the latter has more material to work with. Well, considering that the moment has long gone, it probably doesn't matter. I'm just hoping that the original Nier and Drakengard 3 haven't landed on your stack of shame, because odds are, the point would be lost.

Marshmelo said that the vocals were live though, it wasn't totally pre-recorded

What deodorant do you think she uses?

Based on the title of this video I thought it was gonna be about the bandwagon of people shitting on Fortnite, especially if they played the game religiously before

You got it wrong the animations were pre-done marshmellows audio was live. Not great fact checking guy.

Clearly the most important thing to take away from this kk

"We will help you if you let us buy 40% of your company" why yes that doesnt sound suspicious at all

Holy shit I just found my new favorite channel

"...the ability to self-express is placed at a premium." This phrase gave me chills, and not good ones

Great, GREAT video!

Thank you for this. Damn, I’ve been gaming since the Atari 2600; I can’t even imagine being introduced to gaming with all this psychological shit attached. Uggggghhhhhhhhh.


wooow im such a sheep!

And here I never played Fortnite just because the gameplay looks awful and the actual mechanics of it as a shooting game are basically "babby's first shooter but it costs way more". Good to know that Tencent ruined this one too, I guess. It's gotten so bad that as soon as I hear "Tencent" is involved with something I know to avoid it.

How DARE you trick me into watching a Fortnight video

God the animation for the waving emote looks so bad

Anyone else getting black mirror: 15 million merits vibes from all of this?

And here I thought it was Linkara's thing to turn into Jim Sterling for April fools

Even though I play the game on a regular basis, I found the critique very insightful. Fortnite is the ultimate beast in terms of microtransaction*FOMO game. While being totally aware of the "trap", I still spent money on virtual cosmetics, battle pass, etc.

This is spot on. Pretty sick how these corporations are manipulating children in the guise of "Free 2 Play" games. Lage stage capitalism at its finest.

Marshmello is a sellout. Fortnite sucks.

Just wanna say I noticed you edited the "Oh Shi-" of the players from both perspectives & I applaud that attention to continuity

I mean...if you don't like it then you're not compelled to play. What is the big deal?

Remember timesplitters? The PS2 shooter with a similar art style to fortnight that also had dozens of wacky skins? Skins that could be unlocked by simply doing fun challenges inside the single player game? Good times.

Okay, I don't play Fortnite so I'd love to hear an answer. In a lot of MMOs where, say class is gender locked, I see that both male and female players will complain, but more male players complain about having to play female characters. (Even if they're conventionally sexy, but especially if they're muscular or cute.) According to the stats male players account for about 73% of Fortnite's user base. What's the ratio of randomly generated male characters to female characters in the free to play? Are you obliged to state your gender when you make an account, and if so, does that alter the ratio? I generally think that an even ratio is a good thing, but if it's even, or perhaps even biased more than 50% female, I wonder how that affects the pressure to buy skins when 73% of the user base is male?

Good on you for thanking the bus driver!

ob fyuu scation

its a video game

sure , but can you double ramp ?

In short: "Oh no I don't have the shiny stuff like the players that paid more" Too bad that real life is pretty much the same. Instead of it being the new expensive shoes it's the new Fortnite skin, cry me a river.

Thats why i play Splatoon Lmao

It's a free game! Are they not allowed to advertise things that cost money within the game? I've played tonnes of Fortnite BR and have not spent more than $25 on Vbucks - I could've paid nothing if I wanted to and still be as successful at the game. If you're shrewd you can buy one battle pass and get every single battle pass thereafter by never spending an extra dime. If people are smart they won't be bled dry by the system. I mean, even Battle Pass Season 8 was available as free. Your shallow critique of the core BR game is largely unfounded and would be bold to deem as confident, I would deem it as brash. Fortnite is probably the most advanced BR game on the market. There's no other BR that has skill-based match making but FN does actually have it (namely 'Arena'). Furthermore the building mechanics are an unprecedented element in a shooter that expands skill ceilings beyond any other BR; surely this is good for peoples' brains in that they have to think more and work harder whilst playing to be successful. Lastly, the midrange 100% exists in fortnite; there are muskets, AKs, M16s, D.Eagles, and hunting rifles, all with different attributes, that if used well, can raze opponents at mid-range. I do think a lot of your criticisms are valid towards the children's market, in that their mates might bully them if they don't have cool skins, but the same thing happens in school with clothes and toys and gadgets - it's part of the cruelty of life unfortunately. People who spend too much on this game have deeper issues than FN, and adults that get FOMO on skins in a game ALSO need to take a long look at their lives - surely it's essentially society you're criticising and not FN?

DE (Digital Extremes) literally made an entire mode mode in warframe that let's you control lighting, camera angle, etc. Just look at a video by triburos and you can see how he uses it to the fullest with the emotes and unique animations to convey what he's talking about. Also warframe is probably the best ftp game that exists considering they *REMOVED* a virtual pet randomizing lottery machine because they saw a guy use it too often among other things.

Oh, you mean Fortnite and other games as services are evil because they're gambling marketed at children? Fancy that.

Tbh its scary how much mobile games do this specially new thing, they give you lots of presents in first dozen of levels few epic monsters, unique summon currency and what not you feel THE POWER welp, its ilussion of power since to lvl up those super unique heroes you need super unique mats that drop far far into the game the game creates that need that you need to invest even more to move forward *you get the sip of power, you need to have more* attitude. I usually uninstal when i hit that wall

Gonna see waving fortnite woman in my nightmares thanks

People have done live concerts on second life for years

It's wasn't inspired by a 2000 Japanese horror film??? Never heard of the WWF? Come on; those where the Andre the Giant days... And it's not one game; it's dozens of modes some that have nothing to do with battle royale. There are team mode 50v50s ffs. Badly researched joke.

He didn't mention MineCraft Hunger games ;(

There are no lootboxes or any sort've gacha system, so I can't call the shop predatory.

Honestly, games like Fortnite made me realise that these games are made solely for your money. No matter how good of a player you may or may not be it doesn't matter. If you don't have the shiny new skin/emote/spray, you're seen as lesser. It doesn't help that playing the game over and over again gets tiring and repetitive after a while. There's only so much that can happen when you play a shooter game regardless of the amount of gimmicks implemented. It's one of the reasons why I stopped playing Overwatch and why I will never play Fortnite. It's the same shit with a different name and a new coat of paint.

Dammit! Now I’m depressed that I got tricked into spending over $80 on this game.

I play bcuz it's fun...

Isn't the battle pass a "pay once and if you keep playing you will have all future battle passes for free" kind of deal? You spend an entire video giving the negative sides of the monetization model of fortnite attention, but you don't mention this. I might be wrong as I haven't played the game for very long now, but back when I played I had all the battle passes I ever wanted by paying for only the first one. Vbucks are a reward in the battle pass, and they reward enough to give the next one for free.

Thank you for the most honest fortnite video to date

Eye opening! I like it!

Remember when fortnite was supposed to ONLY be a tower defense game?

This is the world we've been heading into for some time now and i for one think it sounds absolutely horrible.

I'm not trying to defend fortnite, but they did give out a free premium battle pass, and there are vbuck rewards in the free pass

The handwave bit gets sillier every time you cut back to you talking. It also makes your point about how Fortnite is not so great as a Platform unless you happen to be in tight with the programmers to create the custom asset(s) for you.

tldr; using peer pressure, puberty insecurities and the cool kids club mentality to make middle/high school kids buy stuff to feel like they are in the VIP section of a club. epic/tencent knew their target audience.

This video: Tencent was involved Epic CEO just a couple days ago: People need to step up and quell these lies that tencent is anything more than an investor! like go out and tell people they're wrong for daring to point it out, guys!

So glad i found your "channel" dude youre a fucking genius

The first thing I saw was the episode title, and I was like "huh, I wonder if that Youtuber could truly be aware of Noam Chomsky's book that, that title is clearly referencing." And then I saw it was Folding Ideas, and I'm like "oh, yeah that makes sense now."

This is why corporations and companies must be abolished, and the things needed to produce games handed down to the developers and workers.

God i hate this so much

Marshmellos voice was ACTUALLY LIVE. Edit: I know that’s not the point of the video but still.

Incredible Video, I am speechless. rarely is content on youtube this well thought out and intelligent

Love your video, but dude - please give DOTA 2 a try. As soon as you open the main menu you'll feel the difference in the magnitude of psychological warfare being waged against your wallet and free time.

Very well spoken and thought out piece. As an adult whos probably invested no more than $50 into fortnite over a span of a year, I definitely see how younger kids are really impressionable and value skins akin to something like new clothes. The "rarer" the skin is, the more prestige the user has, and when that skin is released again, a clear uproar from the community but there are way more people who buy into the hype and end up buying the said skin. Speaking strictly about the store, what frustrates me the most is there doesn't seem to be any discernible pattern when it comes to what rotates in and out. I wanted to buy a specific emote, and while checking in every single day for over two months, I saw several ones get repeated which was really irritating. I can't imagine someone younger who's holding onto their vbucks have the fortitude to wait it out, so they'll just settle for whatever else, only to see the item they REALLY wanted the next day, only to pull out mom and dad's credit card... again.

So YouTube recommended this video to me a week after the fact. Never heard of this channel before so I didn't know what I was watching and almost clicked away before I realized it was an April Fool's joke and I wasn't seeing some guy converting his channel into Fortnite. Great video btw. Grim too. I'm gonna have to stick around the channel for a while.

this is so well done, what a great piece

As a player myself, I can tell you most of the community makes fun of those who haven't bought in, and assume they have lesser skill. 'Default' is a common insult amongst players.

I miss when kids played Minecraft Java Edition, which was about exploration and creativity, made customization free and even made it easy to make your own skins in MS Paint, had NO microtransactions, 1 time purchase download version, and used to even have a free browser version :/

(actually the voice in the concert was live)

The concert was actually live. The music was scripted, but Marshmello was actually speaking into a microphone that went live to the servers. That is what made it a semi-legitimate concert.


Gun fire and explosions always make concerts more interesting and exciting. However, more interesting and exciting is not always "better". For example, the last thing you want is an exciting airline flight. Boring airline flights are always best.

Great video with very solid breakdowns on how Fortnite functions as a live service, properly highlighting how predatory some of these systems are. However I do think there was an important point you missed regarding the Battle Pass that Fortnite deserves some credit for. Throughout the season, if you a paid player, you will actually earn enough Vbucks to be able to buy the Battle Pass for the next season. what’s your creator code?

fortnite and epic in general is just a data collection tool for tencent i am NOT okay with that, no matter what the fuck will the chinese do with my data later

20:30 those are some weird tabs man

hmm.. I feel all those digital phycological manipulation is good topic for another episode of Black mirror. Looks terrifying enough.

I know for a fact that people are labelling Fortnite as the best free to play game to ever exist, and i know for a fact that some of these people say "this is the best thing ever" as soon as something else comes out. For them to not have added any type of free to play expression at this point is mind boggling. Even in the most basic korean free to play fps you can at the very least buy some goggles and gloves for your character. Apex Legends, while offering gambling like boxes, do give you a box every couple of levels, meaning you have a shot at getting the thing you want just from playing, plus you get crafting materials meaning you can then eventually craft the thing you want. Team Fortress 2 rewards new players with a hat for performing well against an opponent, and this has created the awful new player stereotype that's always fun to bump into. Fortnite? No, pay us in order to put goggles on!

Man do I feel good to never playing fortnite.

Fortnite is the perfect showcase of what is actually wrong with the gaming industry. The answer isn't "SJW's pushing a PC agenda", the answer is game design choices that are driven by squeezing every last ounce of profit they can from the customer without regard to whether the game is actually good or interesting from a narrative or gameplay standpoint. Microtransactions, loot crates, early access it's all a result of late capitalism. Video games were better when they were less profitable, yet supposedly the profit motive leads to quality? Sounds like a paradox almost lol

Well, tecnicly you need to buy only one battle pass, than you will get a little more v-buks than needed to buy next one by unlocking battle pass tiers. (if you will not spend it on anything else) And you do not need to play alot for that. I play Fortnite BR one hour a day max. It is important to do a dailys and weeklies challenges, not to play alot. Usualy by the 8-9 week I have 100 battle pass tier. And do not forget, that you can earn v-bucks in pve "Save the world" mode - 50vb per day. But, yes, "Save the World" is not free either. (And at the end of last season they even gave everyone who completed special free challenges free battle pass for current season.)

As much as I love Fortnite (both Save the World, and Battle Royale), their business model is really hostile. To add onto your point about not being able to choose your appearance without paying, the community has this stigma against players without skins. They're seen as dumb and useless, peer pressuring new players into spending money just to appear better to other players. Furthermore, if you pay for the Battle Pass, you get roughly 1500 V-Bucks each season, enough to buy the Battle Pass next season and maybe one or two items. However, there are many items that cost more than 500 V-Bucks, so if there's an item that you *must* have, then you sacrifice getting the next season's Battle Pass for free. Finally, the item shop receives new items each 2 weeks, resulting in people spending their V-Bucks, only for another item they didn't know they needed coming out the next day (luckily, data-miners have made this less of a problem as we can see what items will be coming.) I fear that with Fortnite's popularity, many games will follow in their footsteps, requiring players to spend more and more money just to get something that they probably should've received in a one-off purchase. If you really want to play Fortnite but only want a one-time purchase, wait until Save the World goes on sale. Save the World is a blast with friends and, because it was made before the BR was released, you can get 50 V-Bucks each day for completing daily challenges and even more for completing certain missions. I've been doing it and I've been able to gain roughly 2,000 over the course of a month, perfect for people who only purchase things that they are sure of.


5:46 the concert was actually live, Marshmello said that he was actually talking. Prior to the concert people could hear him testing the mic when you were in Pleasant Park. I don't know about the encore though since it was meant for people on the other side of the world. *edit* i guess i should put some sources live mic: an article that references the fact it was live: i mean you could just google it too.

That waving animation is making me uncomfortable

That animation really was not supposed to be looped xD

Great video, and you've definitely slowed me down buying skins, but still, you just kind of talked about a part of the game that isn't the actual game. Every free to play game has to have some big money source for cosmetics, so it was necessary.

Chap’s SAC code at 5:15. lmfao what a troll. les go team liquid

the constant waving gave me a headache >~< worth it, but yknow..

its true , i never liked the hostility of the game towards the player in the way they handle the free player module. the only, ONLY, reason why i put 5 bucks into this game is because i couldnt stand how it wouldnt let me choose a preset skin and it changed after every match

I keep thinking about this video. Really excellent.

ayy fuck fornite

They need to fix the mats in Fortnite so they aren't instant Shields and can be thrown up so quick. Like you said midgame is non-existent.

the voice of marshmello was live

marshmello said i was all live in an interview :/

Well they’re losing some steam with their last update that has the community salty

Now I want Noam Chomsky to stream on twitch

Wow. I finally understand what irked me while playing Fortnite. I still remember downloading this hip and hot new game that looks cool, while it was still S1 and the fandom was growing, and being visibly annoyed. I didn't understand the bullet mechanic, the physics, the building system was new, the game itself had a unique art style but was sorely....bland and lacking. And then I saw the store. I have like 13 matches and wasn't great, but personal performance (and nEtWOrK iSsuES iN 3rD wOrlD) aside, the game was a new kind of F/TPS Shooter that just didn't sit with me. If we're talking about how Content Distribution, Unlocking Content and the likes should work, what I consider the best in that regard is BF3, BF4 and BF1 (Not the Skins system in BF1 tho...) I mean, sure BF4 capitalises on buying DLCs and Currency for new content and skins, but it'd always take "buy maps and unlock weapons by playing" over "Free maps but pay for cosmetics using Premium Currency" Infact, and though I hate it, I'd rather fucking get a gun by shooting a plane down using my LMG to unlock a new one than use 10$ to buy a cosmetic item. Not because I can't or don't wanna spend money (I mean, I don't but still) but because I'd rather it require dedication and skill in doing something specific and innovative than to just play around in the same redundant manner to level up a Battle Pass bullshit and get meh and uninteresting rewards unless I pay real money, and then play even harder like a fucking retard to make sure I redeem that money through having stuff on a virtual platform just to flaunt it off to people I do not know in-game, to get some strange sense of superiority, satisfaction, relevance and validation because I paid bucks for it. Give me an assignment to kill 100 guys in-game with a shovel to unlock a new weapon, and I will most likely do it because everyone else will remember that boy that shit was tough, don't make it so that we have to buy it through some currency. Well, let bygones be bygones, let them play the cool and trendy new BR games until they get bored of it. I'll be here shooting Muromets with a Chauchat.

marshmallow is shit. i still have stacks of vinyl records. records that actually need to be synced by HAND and EARS!

So what do i do? Fortnite and apex run the same business model and i really don't have anything else to play but don't want to support any of these business practices? Also with nintendo they have you pay a service that restricts online play on big first party games?? So what do i do play a free game that uses a terrible practice or play a game that restricts online connectivity?

i thought the video was going to be about something totally different, so i was a bit confused at first. i think that this is quite disingenuous, calling gameplay mechanics gimmicks, focusing on the "social space" when the core experience is gameplay. I understand that live service games are manipulative shit shows but the reason so many people play this game is because we have fun doing it. i think perhaps you started this video biased, with an idea or agenda in your head and fed into that.

When he spoke over the mic, it was 100% live, confirmed by EPIC, and confirmed by a couple of servers not getting it. In terms of music, i mean, unless its LIVE BAND, everything is pre-recorded lol.

Marshmello did speak live however besides marshmello's lines everything was scripted.

Phantasy Star Online 2 has been doing the in game concert thing for literally years, with both in universe characters and real people, and I doubt it's the only one. The Fortnite DJ thing was the most pathetic version of it I've ever seen.

This is really insightful.

Ah, this makes so much sense now, Epic was gutted almost immediately after its success. It's no longer Epic, it's Chinese investors with the label Epic.

You're countering an argument I didn't make.

Stunfisk Fr, that was the one that made me go >:O because shit, man! imagine that irl! I get clothing is paid for in the real world, but the dances? imagine if you wanted to do a fun dance, and someone makes you pay $5. And if you don’t have anymore money, than that’s it, you don’t get to do anything else. It’s extremely predatory.

but you get free skins

Thanks for making this video. I agree with a lot of the UI, psychological, and business oriented aspects. However, I have to heavily disagree when you start discussing the BR core gameplay around 10:25. The game has been around for 8 seasons now, I find it presumptuous to dismiss the play style outright after

Okay hoss I'm gonna have to say I dislike a few things. The first thing I dislike is how as soon as you bring up V-Bucks you start going on about gambling laws and the technicalities of said laws. Like, okay, why. You even address the fact that there *used* to be some loot boxes in STW, which now show you everything you get ahead of buying them. But alrighty I guess. Gotta make the video longer somehow. Next, the vehicles. It's not like you're playing Dead Rising or Mario Kart, you're playing a game that you benefit from changing the bindings to for your liking. Something a bit more like Diablo, or Overwatch, TF2 or even the other BRs, PUBG and H1Z1. I guess you could be in the right when it comes to playing the game for the first time, but honestly the controls are *pretty decent* (aside from the travesty which is the Baller, I don't think they ever fixed that. You have to do it yourself.) for all vehicles. The ATK was amazing, I loved the shopping cart. Both had different controls - but here's the thing. They're *completely* different vehicles. It's a bit like War Thunder. Imagine if you hopped in the fucking plane and complained it wasn't like the tank. That's basically the same as hopping in a plane and then being like, nope this isn't like the driftboard, fuck, I'm out. And the only other big gripe I have, which may not even be a gripe - Not *all* of the concert was pre-recorded. Marshmellow was either streaming, or doing some weird shit, live during each performance. Or at least that's what was said, maybe they lied and it was all pre-recordings. But each performance (morning and encore) were different in terms of what Marshmellow said. Fortnite and Epic aren't the best but goddamn I'm sick of people acting like Steam or an alternative is better. I'm willing to support whoever is willing to show change, and albeit Epic's change may be slow, as least it's there on the fucking shitty Trello. That's more than you can say about Valve, barely admitting that their card game is dying, while Epic is apologizing for things that they feel will truly hender them in the future and continue to stay silent and stoic about the things they believe they're in the right about. As least they can stick to their guns in a matter of typing. Sorry to rant but damn. I'm only 11 minutes in. And of course Lorenzo sued, who wouldn't? Why would you say that like you're offended? He thought he was entitled to money he thought he'd earned and he wasn't. Like, yikes. This whole video is a fucking bias piece.

Breh the list of "inspirations for BR games is kinda long, not just pubg and fortnut

The Aprl Fool's was Dan almost convincing me for a moment that him and Jim Sterling are the same person… Nice video, thanks.

It's amazing how a game like fortnite can be successful with a huge majority of it's player base being to young to even job much less a credit or debt card... Surprised the pedophiles haven't started targeting it

what about minecraft hunger games

Lol you could have used the lobby animations for talking. It shows pretty good lip movement.

LOL 1:00 He could have just gone into the lobby, and used the in game chat which has a built in mouth movement feature when you talk, right? I guess he wouldn't be in the "double digital" studio then so idk

Wow, this is vile. I thought the Japanese gacha games I played were bad but this is absolutely diabolic.

I just like it cause it seems like I'm chilling with my old friends all the time when really they're hundreds of miles away.

Recommend to me a week later. I thought it was something interesting to watch until I saw the dates

i mean, Second Life has done live performances for...ever.

This video is biased and completely trash. Let me help you to understand. The 1st thing you said about this game shows that you picked half the game to talk about. The you even know that fortnite has a full game called save the world where in this full game you are showered with more then enough vbucks to buy skins and battle passes. I have never spent 1 dollar on vbucks and I have had battle pass since season 3. Anybody can make anything look bad if they only look for things they dont like. 2nd it dont take forever to get to tier 100 to test this dumb theory me and a couple of my friends tried it last season it took us less then 3 hours and could have been done faster. How we got on once every 3 days to do the daily challenge that gave us 15 tiers we waited to the last week and done all the challenges that took us 1 hour and a half that gave us another 50 the extra xp that it gave us while doing that gave us another 10 also they had a special event like they always do that gave us another 30 tiers. That's over 100 in less then 3 hours of play. The entire season. This whole video is so 1 sided I thought I was watching a flat earth video. How can you focus on half of a game the paid half not even speaking on the half of the game that gives you all the free stuff. Its said when people make video like this because people that dont know hear stuff like this and believes it. You half earth people crack me up.

+Folding Ideas hahahahahaha this is still so wrong. So you like to sound smart and people fall for it because they know nothing about the game. Let me go ahead and stomp this trash you just posted. Now let's talk about the daily's since that the part you read and tried to correct me on. 1st You right you have have to log in to get daily's but not play the game. 2nd if your daily's mission is a long mission like last to top 12 you can replace it. But you fail to write that but it's cool though let me keep going. So when it replaced with something like get a kill with a pistol I load up drop on a pistol kill the first person I see and then kill my self. Sorry this takes no where near the 4 mins you speak of. (Which you would know this if you put some days on lol). 3rd you to help booster your argument and math on time you add in load time OMG really that's your come back load time. Ok sorry everyone I didnt add in my load time to get to a match. I was saying game playtime. But since your going to add in load time well why stop there we might as well add in the time it takes to cut on the playstation, xbox, PC, or whatever you play on too. REALLY COME ON. But seriously even if I add in the time that it takes for us to load in. And double that 3 hours to 6 hours out of 10 weeks that still not much time at all. Oh to even make it faster then that they now have it where your friends can do you challenges for you so a team of 4 can drop all do different things and knock out 4 challenges in one game. And not even a full game because they can just land in places finish the challenge and then kill themselves. So I appreciate you trying to come for me and taking the time out to read my comment but you where still so wrong. Also you didnt come for the best part of my argument. And that's the part about how you only talk about half the game the part of the game that you dont like. When there is a whole other game that gives you all the stuff you need for free. It's like me walking into a mall going to the Gucci store and make a video about the mall being to expensive even though the mall has a payless shoe store and a Ross department store right next to the Gucci store I just refuse to look at them. I can break down all the bull you said in that video and show how one sided it is. Even the part where you tried to talk about the building and skill gap. That all depends on how you play the game my daughter doesn't build dont like build she enjoys hiding sneaking up on people and making in to the end different people play the game differently. Also all that talk about the concert and how he was saying to this and that go back and watch the concert there where parts where they made you do dances even if you didnt have them. And guess what if you had added in that part where there is another side to the game that gives you free vbucks you can then go and by stuff like the marsh walk for FREE. I can keep going and going. But I will stop here. Go and do some more research before you make a hate video for views. You knew if you put fortnite in the name you would get views. P.S Boy you flat earth people are hell I swear.

Seriously, though, your story would require you to complete three dailies (which are only given per log in and not per day, so taking three days off gives you 1, not 3, which you would know if you took a day off) in approximately 3 minutes and 54 seconds. 70 day season, log in every 3 days, so that's 23 times during the season. 90 minutes (your claim of how much time you spent doing dailies) divided by 23 sessions is 3 minutes 54 seconds per session. Since it takes about two minutes just to get from joining the queue to landing on the ground that gives you, at best, two minutes of actual play time to complete all three dailies. Now, I may just be a scrub Default who isn't any good at building, but something tells me it's going to take you a bit longer than 2 minutes to place top 12 in Squads.

And then Jon Fortnite himself came to your house and gave you a high five!

I don't see anyone in the comments talking about this but Marshmello's concert wasn't scripted.... He performed that live in a studio at Epic Games and it was streamed to the in-game players in real-time. The gravity shift, lights, and all were scripted but Marshmello's voice, (and most likely the music), were performed live by the man himself. So yeah.... not pre-recorded. (One of many sources verifying this: )

i saw the thanos add at 2:32 and just could not focus on anything else for the whole video

Behold, Meta-Studio

Can't imagine paying money for a cosmetic

nice tabs at 20:38

Not only does it suck to play for free, but it sucks to have to stay premium every season because once you already spent the money its a waste of your previous purchase to not buy or earn the next one :/

I may have missed you touching on this, but if you buy the save the world game, you earn Vbucks through there that you can use in Battle Royale. Also, if you don't buy many items in the shop, you make enough V-Bucks in the battle pass to buy the next month's pass. I've spent maybe $60 total (Save the World + Season 2 Battle Pass) since release and have tons of cosmetic stuff.

You got a "keep it mello" emote for free by doing free challenges around the time of the concert, for what it's worth, though the Marsh Walk was in the item shop to be fair. Also Marshmello seemed to confirm he mixed live, though the animations and lots of the ambient sounds like the crowd and fireworks were added to the server beforehand.

I like Fortnite and play it a lot with friends, but I can appreciate when someone actually takes the time to critique Fortnite instead of just saying it sucks and having a clickbait title to get views

Holy shit, an April Fool's vid that actually funny and worth watching!

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